Add relative-to-camera rendering for large worlds

This commit is contained in:
Wojtek Figat
2022-06-21 20:03:13 +02:00
parent f3bd0e469c
commit 134c8b99aa
35 changed files with 331 additions and 195 deletions

View File

@@ -136,7 +136,7 @@ void SplineModel::OnSplineUpdated()
for (int32 j = 0; j < meshes.Count(); j++)
{
const auto& mesh = meshes[j];
mesh.GetCorners(corners);
mesh.GetBox().GetCorners(corners);
for (int32 i = 0; i < 8; i++)
{