Add relative-to-camera rendering for large worlds
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@@ -136,7 +136,7 @@ void SplineModel::OnSplineUpdated()
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for (int32 j = 0; j < meshes.Count(); j++)
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{
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const auto& mesh = meshes[j];
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mesh.GetCorners(corners);
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mesh.GetBox().GetCorners(corners);
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for (int32 i = 0; i < 8; i++)
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{
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