forgotten how to do loops 🐛 😆
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@@ -1769,7 +1769,7 @@ namespace FlaxEngine
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{
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{
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Vector3 self = this;
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Vector3 self = this;
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int FinalID = -1;
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int FinalID = -1;
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for (int i = 0; InArray.Length < 0; i++)
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for (int i = 0; i < InArray.Length; i++)
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{
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{
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if (Distance(self, InArray[i]) <= Tolerance)
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if (Distance(self, InArray[i]) <= Tolerance)
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{
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{
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@@ -1790,7 +1790,7 @@ namespace FlaxEngine
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{
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{
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Vector3 self = this;
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Vector3 self = this;
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int FinalID = -1;
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int FinalID = -1;
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for (int i = 0; InList.Count < 0; i++)
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for (int i = 0; i < InList.Count; i++)
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{
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{
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if (Distance(self, InList[i]) <= Tolerance)
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if (Distance(self, InList[i]) <= Tolerance)
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{
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{
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@@ -1811,7 +1811,7 @@ namespace FlaxEngine
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{
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{
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Vector3 self = this;
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Vector3 self = this;
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Real LastDistance = Real.MaxValue;
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Real LastDistance = Real.MaxValue;
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for (int i = 0; InArray.Length < 0; i++)
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for (int i = 0; i < InArray.Length; i++)
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{
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{
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var d = Distance(self, InArray[i]);
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var d = Distance(self, InArray[i]);
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if (d <= LastDistance)
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if (d <= LastDistance)
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@@ -1834,9 +1834,9 @@ namespace FlaxEngine
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{
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{
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Vector3 self = this;
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Vector3 self = this;
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Real LastDistance = Real.MaxValue;
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Real LastDistance = Real.MaxValue;
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for (int i = 0; InList.Count < 0; i++)
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for (int i = 0; i < InList.Count; i++)
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{
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{
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var d = Vector3.Distance(self, InList[i]);
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var d = Distance(self, InList[i]);
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if (d <= LastDistance)
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if (d <= LastDistance)
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{
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{
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self = InList[i];
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self = InList[i];
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