Add the option to deselect all whereve there is a select all, Refactor much of the codebase to use keybinds from InputOptions.
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@@ -433,6 +433,7 @@ namespace FlaxEditor.GUI
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if (_editor.EnableKeyframesValueEdit)
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cm.AddButton("Edit all keyframes", () => _editor.EditAllKeyframes(this, location));
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cm.AddButton("Select all keyframes", _editor.SelectAll).Enabled = _editor._points.Count > 0;
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cm.AddButton("Deselect all keyframes", _editor.DeselectAll).Enabled = _editor._points.Count > 0;
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cm.AddButton("Copy all keyframes", () =>
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{
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_editor.SelectAll();
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@@ -1210,15 +1211,28 @@ namespace FlaxEditor.GUI
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}
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}
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private void BulkSelectUpdate(bool select = true)
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{
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for (int i = 0; i < _points.Count; i++)
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{
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_points[i].IsSelected = select;
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}
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}
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/// <summary>
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/// Selects all keyframes.
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/// </summary>
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public void SelectAll()
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{
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for (int i = 0; i < _points.Count; i++)
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{
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_points[i].IsSelected = true;
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}
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BulkSelectUpdate(true);
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}
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/// <summary>
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/// Deselects all keyframes.
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/// </summary>
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public void DeselectAll()
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{
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BulkSelectUpdate(false);
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}
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/// <inheritdoc />
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@@ -1275,6 +1289,11 @@ namespace FlaxEditor.GUI
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SelectAll();
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return true;
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}
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else if (options.DeselectAll.Process(this))
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{
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DeselectAll();
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return true;
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}
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else if (options.Delete.Process(this))
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{
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RemoveKeyframes();
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