Optimize Screen Space Reflections tracing with Hierarchical Z-Buffer
Improve SSR resolve filter quality and adjust scalability.
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@@ -443,6 +443,11 @@ String ShadersCompilation::ResolveShaderPath(StringView path)
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// Hard-coded redirect to platform-specific includes
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result = Globals::StartupFolder / TEXT("Source/Platforms");
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}
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else if (projectName.StartsWith(StringView(TEXT("FlaxThirdParty"))))
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{
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// Hard-coded redirect to third-party-specific includes
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result = Globals::StartupFolder / TEXT("Source/ThirdParty");
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}
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else
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{
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HashSet<const ProjectInfo*> projects;
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