Optimize Screen Space Reflections tracing with Hierarchical Z-Buffer

Improve SSR resolve filter quality and adjust scalability.
This commit is contained in:
Wojtek Figat
2026-01-26 15:22:39 +01:00
parent da8376bba1
commit 143d714037
15 changed files with 482 additions and 145 deletions

View File

@@ -443,6 +443,11 @@ String ShadersCompilation::ResolveShaderPath(StringView path)
// Hard-coded redirect to platform-specific includes
result = Globals::StartupFolder / TEXT("Source/Platforms");
}
else if (projectName.StartsWith(StringView(TEXT("FlaxThirdParty"))))
{
// Hard-coded redirect to third-party-specific includes
result = Globals::StartupFolder / TEXT("Source/ThirdParty");
}
else
{
HashSet<const ProjectInfo*> projects;