Add ShadowsResolution for manually specified shadowmap resolution for lights
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@@ -40,6 +40,7 @@ void DirectionalLight::Draw(RenderContext& renderContext)
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data.CastVolumetricShadow = CastVolumetricShadow;
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data.ShadowsUpdateRate = ShadowsUpdateRate;
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data.ShadowFrame = _invalidateShadowFrame;
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data.ShadowsResolution = (int32)ShadowsResolution;
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data.ShadowsUpdateRateAtDistance = ShadowsUpdateRateAtDistance;
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data.ShadowsMode = ShadowsMode;
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data.CascadeCount = CascadeCount;
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