Add ShadowsResolution for manually specified shadowmap resolution for lights
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@@ -106,6 +106,7 @@ void PointLight::Draw(RenderContext& renderContext)
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data.ShadowsUpdateRate = ShadowsUpdateRate;
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data.ShadowsUpdateRateAtDistance = ShadowsUpdateRateAtDistance;
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data.ShadowFrame = _invalidateShadowFrame;
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data.ShadowsResolution = (int32)ShadowsResolution;
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data.ShadowsMode = ShadowsMode;
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data.Radius = radius;
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data.FallOffExponent = FallOffExponent;
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