Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts: # Flax.flaxproj
This commit is contained in:
@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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|
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#include "AmbientOcclusionPass.h"
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#include "RenderList.h"
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
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|
||||
#pragma once
|
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|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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|
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#include "FXAA.h"
|
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#include "Engine/Content/Assets/Shader.h"
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
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|
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#pragma once
|
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|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
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|
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#include "SMAA.h"
|
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#include "Engine/Content/Assets/Shader.h"
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
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|
||||
#pragma once
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|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
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|
||||
#include "TAA.h"
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#include "Engine/Content/Assets/Shader.h"
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
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|
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#pragma once
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|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
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|
||||
#include "AtmospherePreCompute.h"
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#include "Engine/Engine/Engine.h"
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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|
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#pragma once
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
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|
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#include "ColorGradingPass.h"
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#include "RenderList.h"
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
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|
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#pragma once
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|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
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|
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#pragma once
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|
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
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|
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#include "DepthOfFieldPass.h"
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#include "RenderList.h"
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
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|
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#pragma once
|
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|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
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#pragma once
|
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|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#if USE_EDITOR
|
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|
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|
||||
@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
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#pragma once
|
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|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#if USE_EDITOR
|
||||
|
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|
||||
@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
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|
||||
@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#if USE_EDITOR
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|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
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#pragma once
|
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|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
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#if USE_EDITOR
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|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
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#pragma once
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|
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#if USE_EDITOR
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|
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|
||||
@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
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|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "EyeAdaptationPass.h"
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#include "HistogramPass.h"
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
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|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "ForwardPass.h"
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#include "RenderList.h"
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
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|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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|
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#include "GBufferPass.h"
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#include "RenderList.h"
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
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|
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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#include "DynamicDiffuseGlobalIllumination.h"
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#include "GlobalSurfaceAtlasPass.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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|
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#pragma once
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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|
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#include "GlobalSurfaceAtlasPass.h"
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#include "DynamicDiffuseGlobalIllumination.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
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|
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#pragma once
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
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#include "GlobalSignDistanceFieldPass.h"
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#include "RenderList.h"
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
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|
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#pragma once
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|
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
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|
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#include "HistogramPass.h"
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#include "RenderList.h"
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
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|
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|
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@@ -1,4 +1,4 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
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|
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#include "LightPass.h"
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#include "ShadowsPass.h"
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
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|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
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|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "MotionBlurPass.h"
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#include "GBufferPass.h"
|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
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|
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|
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@@ -1,4 +1,4 @@
|
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "PostProcessingPass.h"
|
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#include "RenderList.h"
|
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@@ -194,8 +194,18 @@ void PostProcessingPass::Render(RenderContext& renderContext, GPUTexture* input,
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bool useCameraArtifacts = EnumHasAnyFlags(view.Flags, ViewFlags::CameraArtifacts) && (settings.CameraArtifacts.VignetteIntensity > 0.0f || settings.CameraArtifacts.GrainAmount > 0.0f || settings.CameraArtifacts.ChromaticDistortion > 0.0f || settings.CameraArtifacts.ScreenFadeColor.A > 0.0f);
|
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bool useLensFlares = EnumHasAnyFlags(view.Flags, ViewFlags::LensFlares) && settings.LensFlares.Intensity > 0.0f && useBloom;
|
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|
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// Cache viewport sizes
|
||||
int32 w1 = input->Width();
|
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int32 w2 = w1 >> 1;
|
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int32 w4 = w2 >> 1;
|
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int32 w8 = w4 >> 1;
|
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int32 h1 = input->Height();
|
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int32 h2 = h1 >> 1;
|
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int32 h4 = h2 >> 1;
|
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int32 h8 = h4 >> 1;
|
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|
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// Ensure to have valid data and if at least one effect should be applied
|
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if (!(useBloom || useToneMapping || useCameraArtifacts) || checkIfSkipPass())
|
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if (!(useBloom || useToneMapping || useCameraArtifacts) || checkIfSkipPass() || w8 == 0 || h8 ==0)
|
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{
|
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// Resources are missing. Do not perform rendering. Just copy raw frame
|
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context->SetViewportAndScissors((float)output->Width(), (float)output->Height());
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@@ -209,16 +219,6 @@ void PostProcessingPass::Render(RenderContext& renderContext, GPUTexture* input,
|
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auto cb0 = shader->GetCB(0);
|
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auto cb1 = shader->GetCB(1);
|
||||
|
||||
// Cache viewport sizes
|
||||
int32 w1 = input->Width();
|
||||
int32 w2 = w1 >> 1;
|
||||
int32 w4 = w2 >> 1;
|
||||
int32 w8 = w4 >> 1;
|
||||
int32 h1 = input->Height();
|
||||
int32 h2 = h1 >> 1;
|
||||
int32 h4 = h2 >> 1;
|
||||
int32 h8 = h4 >> 1;
|
||||
|
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////////////////////////////////////////////////////////////////////////////////////
|
||||
// Setup shader
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "ProbesRenderer.h"
|
||||
#include "Renderer.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "ReflectionsPass.h"
|
||||
#include "GBufferPass.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "RenderList.h"
|
||||
#include "Engine/Core/Collections/Sorting.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
using Flax.Build;
|
||||
using Flax.Build.NativeCpp;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "Renderer.h"
|
||||
#include "Engine/Graphics/GPUContext.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "ScreenSpaceReflectionsPass.h"
|
||||
#include "ReflectionsPass.h"
|
||||
@@ -176,6 +176,8 @@ void ScreenSpaceReflectionsPass::Render(RenderContext& renderContext, GPUTexture
|
||||
// Prepare resolutions for passes
|
||||
const int32 width = buffers->GetWidth();
|
||||
const int32 height = buffers->GetHeight();
|
||||
if (width < 4 || height < 4)
|
||||
return;
|
||||
const int32 traceWidth = width / static_cast<int32>(settings.RayTracePassResolution);
|
||||
const int32 traceHeight = height / static_cast<int32>(settings.RayTracePassResolution);
|
||||
const int32 resolveWidth = width / static_cast<int32>(settings.RayTracePassResolution);
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "ShadowsPass.h"
|
||||
#include "GBufferPass.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "BitonicSort.h"
|
||||
#include "Engine/Content/Content.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "MultiScaler.h"
|
||||
#include "Engine/Graphics/Textures/GPUTexture.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "VolumetricFogPass.h"
|
||||
#include "ShadowsPass.h"
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
Reference in New Issue
Block a user