SImplify capacity presetting for Dictionary to handle memory slack scale internally as suers care about items count only

This commit is contained in:
Wojtek Figat
2025-01-16 17:42:01 +01:00
parent 6111f67e33
commit 1497acef58
9 changed files with 26 additions and 25 deletions

View File

@@ -88,7 +88,7 @@ bool SceneCSGData::TryGetSurfaceData(const Guid& brushId, int32 brushSurfaceInde
// Invalid data
return false;
}
DataBrushLocations.EnsureCapacity((int32)(brushesCount * 4.0f));
DataBrushLocations.EnsureCapacity(brushesCount);
for (int32 i = 0; i < brushesCount; i++)
{
Guid id;