Cleanup some code
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@@ -550,8 +550,6 @@ public:
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static ContainmentType FrustumContainsBox(const BoundingFrustum& frustum, const BoundingBox& box);
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static void GetBoxToPlanePVertexNVertex(const BoundingBox& box, const Vector3& planeNormal, Vector3& p, Vector3& n);
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/// <summary>
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/// Determines whether a line intersects with the other line.
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/// </summary>
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