Cleanup and fix typo
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@@ -23,8 +23,6 @@ void ForwardShadingFeature::Bind(MaterialShader::BindParameters& params, Span<by
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const int32 envProbeShaderRegisterIndex = srv + 0;
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const int32 skyLightShaderRegisterIndex = srv + 1;
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const int32 dirLightShaderRegisterIndex = srv + 2;
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const int32 surfaceAtlasDepthShaderRegisterIndex = srv + 3;
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const int32 surfaceAtlasTexShaderRegisterIndex = srv + 4;
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const bool canUseShadow = view.Pass != DrawPass::Depth;
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// Set fog input
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