diff --git a/Content/Editor/IconsAtlas.flax b/Content/Editor/IconsAtlas.flax index 8fa3e3ee9..3318b811b 100644 --- a/Content/Editor/IconsAtlas.flax +++ b/Content/Editor/IconsAtlas.flax @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ff5774c1073e5d4e5de362f7f8a0a74822cacb0b074272d4bba341be0c92d4ed -size 5611572 +oid sha256:d867a994701f09964335ddf51cd4060a54728b9de4420ad3f0bfbd8847bc7602 +size 5611659 diff --git a/Source/Editor/EditorIcons.cs b/Source/Editor/EditorIcons.cs index 2de1ff763..127ba3f6f 100644 --- a/Source/Editor/EditorIcons.cs +++ b/Source/Editor/EditorIcons.cs @@ -137,11 +137,13 @@ namespace FlaxEditor public SpriteHandle PS4Icon128; public SpriteHandle PS5Icon128; public SpriteHandle MacOSIcon128; + public SpriteHandle IOSIcon128; public SpriteHandle FlaxLogo128; public SpriteHandle SwitchIcon128; public SpriteHandle SwitchSettings128; public SpriteHandle LocalizationSettings128; public SpriteHandle Json128; + public SpriteHandle AppleSettings128; internal void LoadIcons() { diff --git a/Source/Editor/GUI/PlatformSelector.cs b/Source/Editor/GUI/PlatformSelector.cs index 4b9c03267..1e03a9677 100644 --- a/Source/Editor/GUI/PlatformSelector.cs +++ b/Source/Editor/GUI/PlatformSelector.cs @@ -92,7 +92,7 @@ namespace FlaxEditor.GUI new PlatformData(PlatformType.Switch, icons.SwitchIcon128, "Switch"), new PlatformData(PlatformType.PS5, icons.PS5Icon128, "PlayStation 5"), new PlatformData(PlatformType.Mac, icons.MacOSIcon128, "macOS"), - new PlatformData(PlatformType.iOS, icons.FlaxLogo128, "iOS"), + new PlatformData(PlatformType.iOS, icons.IOSIcon128, "iOS"), }; const float IconSize = 64.0f; diff --git a/Source/Editor/Modules/ContentDatabaseModule.cs b/Source/Editor/Modules/ContentDatabaseModule.cs index 07acabc8d..430774048 100644 --- a/Source/Editor/Modules/ContentDatabaseModule.cs +++ b/Source/Editor/Modules/ContentDatabaseModule.cs @@ -947,8 +947,8 @@ namespace FlaxEditor.Modules Proxy.Add(new SettingsProxy(typeof(UWPPlatformSettings), Editor.Instance.Icons.UWPSettings128)); Proxy.Add(new SettingsProxy(typeof(LinuxPlatformSettings), Editor.Instance.Icons.LinuxSettings128)); Proxy.Add(new SettingsProxy(typeof(AndroidPlatformSettings), Editor.Instance.Icons.AndroidSettings128)); - Proxy.Add(new SettingsProxy(typeof(MacPlatformSettings), Editor.Instance.Icons.Document128)); - Proxy.Add(new SettingsProxy(typeof(iOSPlatformSettings), Editor.Instance.Icons.Document128)); + Proxy.Add(new SettingsProxy(typeof(MacPlatformSettings), Editor.Instance.Icons.AppleSettings128)); + Proxy.Add(new SettingsProxy(typeof(iOSPlatformSettings), Editor.Instance.Icons.AppleSettings128)); var typePS4PlatformSettings = TypeUtils.GetManagedType(GameSettings.PS4PlatformSettingsTypename); if (typePS4PlatformSettings != null)