Merge branch 'master' into visject_grid_snap
Merged master.
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@@ -562,6 +562,7 @@ namespace FlaxEditor.Windows.Assets
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: base(editor, item)
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{
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var isPlayMode = Editor.IsPlayMode;
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var inputOptions = Editor.Options.Options.Input;
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// Undo
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_undo = new Undo();
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@@ -607,11 +608,11 @@ namespace FlaxEditor.Windows.Assets
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_debugToolstripControls = new[]
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{
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_toolstrip.AddSeparator(),
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_toolstrip.AddButton(editor.Icons.Play64, OnDebuggerContinue).LinkTooltip("Continue (F5)"),
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_toolstrip.AddButton(editor.Icons.Play64, OnDebuggerContinue).LinkTooltip($"Continue ({inputOptions.DebuggerContinue})"),
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_toolstrip.AddButton(editor.Icons.Search64, OnDebuggerNavigateToCurrentNode).LinkTooltip("Navigate to the current stack trace node"),
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_toolstrip.AddButton(editor.Icons.Right64, OnDebuggerStepOver).LinkTooltip("Step Over (F10)"),
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_toolstrip.AddButton(editor.Icons.Down64, OnDebuggerStepInto).LinkTooltip("Step Into (F11)"),
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_toolstrip.AddButton(editor.Icons.Up64, OnDebuggerStepOut).LinkTooltip("Step Out (Shift+F11)"),
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_toolstrip.AddButton(editor.Icons.Right64, OnDebuggerStepOver).LinkTooltip($"Step Over ({inputOptions.DebuggerStepOver})"),
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_toolstrip.AddButton(editor.Icons.Down64, OnDebuggerStepInto).LinkTooltip($"Step Into ({inputOptions.DebuggerStepInto})"),
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_toolstrip.AddButton(editor.Icons.Up64, OnDebuggerStepOut).LinkTooltip($"Step Out ({inputOptions.DebuggerStepOut})"),
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_toolstrip.AddButton(editor.Icons.Stop64, OnDebuggerStop).LinkTooltip("Stop debugging"),
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};
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foreach (var control in _debugToolstripControls)
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