diff --git a/Source/Engine/Physics/Actors/RigidBody.cpp b/Source/Engine/Physics/Actors/RigidBody.cpp index 1f213f8f3..1b4a3ec93 100644 --- a/Source/Engine/Physics/Actors/RigidBody.cpp +++ b/Source/Engine/Physics/Actors/RigidBody.cpp @@ -276,8 +276,7 @@ void RigidBody::UpdateMass() float raiseMassToPower = 0.75f; // TODO: link physical material or expose density parameter - PxVec3 centerOfMassOffset = C2P(_centerOfMassOffset); - PxRigidBodyExt::updateMassAndInertia(*_actor, densityKGPerCubicUU, ¢erOfMassOffset); + PxRigidBodyExt::updateMassAndInertia(*_actor, densityKGPerCubicUU); // Grab old mass so we can apply new mass while maintaining inertia tensor const float oldMass = _actor->getMass();