From 151454db2cbcb9ca77309eceea39a582ced70460 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Thu, 19 Aug 2021 15:46:36 +0200 Subject: [PATCH] Fix invalid rigidbody center of mass location --- Source/Engine/Physics/Actors/RigidBody.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Source/Engine/Physics/Actors/RigidBody.cpp b/Source/Engine/Physics/Actors/RigidBody.cpp index 1f213f8f3..1b4a3ec93 100644 --- a/Source/Engine/Physics/Actors/RigidBody.cpp +++ b/Source/Engine/Physics/Actors/RigidBody.cpp @@ -276,8 +276,7 @@ void RigidBody::UpdateMass() float raiseMassToPower = 0.75f; // TODO: link physical material or expose density parameter - PxVec3 centerOfMassOffset = C2P(_centerOfMassOffset); - PxRigidBodyExt::updateMassAndInertia(*_actor, densityKGPerCubicUU, ¢erOfMassOffset); + PxRigidBodyExt::updateMassAndInertia(*_actor, densityKGPerCubicUU); // Grab old mass so we can apply new mass while maintaining inertia tensor const float oldMass = _actor->getMass();