diff --git a/Source/Editor/GUI/Dialogs/Dialog.cs b/Source/Editor/GUI/Dialogs/Dialog.cs
index 5054aee98..86e24e3b3 100644
--- a/Source/Editor/GUI/Dialogs/Dialog.cs
+++ b/Source/Editor/GUI/Dialogs/Dialog.cs
@@ -39,6 +39,11 @@ namespace FlaxEditor.GUI.Dialogs
///
public DialogResult Result => _result;
+ ///
+ /// Returns the size of the dialog.
+ ///
+ public Float2 DialogSize => _dialogSize;
+
///
/// Initializes a new instance of the class.
///
diff --git a/Source/Editor/Modules/UIModule.cs b/Source/Editor/Modules/UIModule.cs
index 1369ecd1e..136b6b93a 100644
--- a/Source/Editor/Modules/UIModule.cs
+++ b/Source/Editor/Modules/UIModule.cs
@@ -470,13 +470,13 @@ namespace FlaxEditor.Modules
// Place dialog nearby the target control
var targetControlDesktopCenter = targetControl.PointToScreen(targetControl.Size * 0.5f);
var desktopSize = Platform.GetMonitorBounds(targetControlDesktopCenter);
- var pos = targetControlDesktopCenter + new Float2(10.0f, -dialog.Height * 0.5f);
- var dialogEnd = pos + dialog.Size;
+ var pos = targetControlDesktopCenter + new Float2(10.0f, -dialog.DialogSize.Y * 0.5f);
+ var dialogEnd = pos + dialog.DialogSize;
var desktopEnd = desktopSize.BottomRight - new Float2(10.0f);
if (dialogEnd.X >= desktopEnd.X || dialogEnd.Y >= desktopEnd.Y)
- pos = targetControl.PointToScreen(Float2.Zero) - new Float2(10.0f + dialog.Width, dialog.Height);
+ pos = targetControl.PointToScreen(Float2.Zero) - new Float2(10.0f + dialog.DialogSize.X, dialog.DialogSize.Y);
var desktopBounds = Platform.VirtualDesktopBounds;
- pos = Float2.Clamp(pos, desktopBounds.UpperLeft, desktopBounds.BottomRight - dialog.Size);
+ pos = Float2.Clamp(pos, desktopBounds.UpperLeft, desktopBounds.BottomRight - dialog.DialogSize);
dialog.RootWindow.Window.Position = pos;
// Register for context menu (prevent auto-closing context menu when selecting color)