Fixing Editor Path

* Again the path was hardcoded to win64
This commit is contained in:
Andrew Spiering
2023-09-22 02:41:09 -07:00
parent 017967d5f8
commit 1537f49e73
2 changed files with 23 additions and 2 deletions

View File

@@ -405,6 +405,8 @@ namespace Flax.Build.Projects.VisualStudio
vcSolutionFileContent.AppendLine("EndProject");
}
var globalPlatformName = "";
// Global configuration
{
vcSolutionFileContent.AppendLine("Global");
@@ -422,6 +424,10 @@ namespace Flax.Build.Projects.VisualStudio
foreach (var configuration in project.Configurations)
{
// We just grab the platform name from the first config
if (string.IsNullOrEmpty(globalPlatformName))
globalPlatformName = configuration.PlatformName;
configurations.Add(new SolutionConfiguration(configuration));
}
}
@@ -558,8 +564,8 @@ namespace Flax.Build.Projects.VisualStudio
{
var profiles = new Dictionary<string, string>();
var profile = new StringBuilder();
var editorPath = Path.Combine(Globals.EngineRoot, "Binaries/Editor/Win64/Development/FlaxEditor.exe").Replace('/', '\\').Replace("\\", "\\\\");
var workspacePath = solutionDirectory.Replace('/', '\\').Replace("\\", "\\\\");
var editorPath = Utilities.NormalizePath(Path.Combine(Globals.EngineRoot, $"Binaries/Editor/{globalPlatformName}/Development/FlaxEditor{Utilities.GetPlatformExecutableExt()}"));
var workspacePath = Utilities.NormalizePath(solutionDirectory);
foreach (var project in projects)
{
if (project.Type == TargetType.DotNetCore)