diff --git a/Source/Engine/Platform/Base/NetworkBase.cpp b/Source/Engine/Platform/Base/NetworkBase.cpp
index 4060bfee6..7767d68eb 100644
--- a/Source/Engine/Platform/Base/NetworkBase.cpp
+++ b/Source/Engine/Platform/Base/NetworkBase.cpp
@@ -57,7 +57,7 @@ bool NetworkBase::IsReadable(NetworkSocket& socket)
return true;
}
-bool NetworkBase::IsWriteable(NetworkSocket& socket)
+bool NetworkBase::IsWritable(NetworkSocket& socket)
{
return true;
}
diff --git a/Source/Engine/Platform/Base/NetworkBase.h b/Source/Engine/Platform/Base/NetworkBase.h
index 69580d658..1e65fbe7f 100644
--- a/Source/Engine/Platform/Base/NetworkBase.h
+++ b/Source/Engine/Platform/Base/NetworkBase.h
@@ -201,7 +201,7 @@ public:
///
/// The socket.
/// Returns true when data can be written. Otherwise false.
- static bool IsWriteable(NetworkSocket& socket);
+ static bool IsWritable(NetworkSocket& socket);
///
/// Creates a socket group. It allocate memory based on the desired capacity.
diff --git a/Source/Engine/Platform/Win32/Win32Network.cpp b/Source/Engine/Platform/Win32/Win32Network.cpp
index 08edec861..f0d27ec4c 100644
--- a/Source/Engine/Platform/Win32/Win32Network.cpp
+++ b/Source/Engine/Platform/Win32/Win32Network.cpp
@@ -311,7 +311,7 @@ bool Win32Network::IsReadable(NetworkSocket& socket)
return false;
}
-bool Win32Network::IsWriteable(NetworkSocket& socket)
+bool Win32Network::IsWritable(NetworkSocket& socket)
{
pollfd entry;
entry.fd = *(SOCKET*)socket.Data;
diff --git a/Source/Engine/Platform/Win32/Win32Network.h b/Source/Engine/Platform/Win32/Win32Network.h
index 11bcb1c2d..4949b8a38 100644
--- a/Source/Engine/Platform/Win32/Win32Network.h
+++ b/Source/Engine/Platform/Win32/Win32Network.h
@@ -22,7 +22,7 @@ public:
static bool Listen(NetworkSocket& socket, uint16 queueSize);
static bool Accept(NetworkSocket& serverSocket, NetworkSocket& newSocket, NetworkEndPoint& newEndPoint);
static bool IsReadable(NetworkSocket& socket);
- static bool IsWriteable(NetworkSocket& socket);
+ static bool IsWritable(NetworkSocket& socket);
static bool CreateSocketGroup(uint32 capacity, NetworkSocketGroup& group);
static bool DestroySocketGroup(NetworkSocketGroup& group);
static int32 Poll(NetworkSocketGroup& group);