From 1567f8723df9e492e4170fbe96e32b87e3e38ca2 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Tue, 16 Mar 2021 22:31:51 +0100 Subject: [PATCH] Fix typo --- Source/Engine/Platform/Base/NetworkBase.cpp | 2 +- Source/Engine/Platform/Base/NetworkBase.h | 2 +- Source/Engine/Platform/Win32/Win32Network.cpp | 2 +- Source/Engine/Platform/Win32/Win32Network.h | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Source/Engine/Platform/Base/NetworkBase.cpp b/Source/Engine/Platform/Base/NetworkBase.cpp index 4060bfee6..7767d68eb 100644 --- a/Source/Engine/Platform/Base/NetworkBase.cpp +++ b/Source/Engine/Platform/Base/NetworkBase.cpp @@ -57,7 +57,7 @@ bool NetworkBase::IsReadable(NetworkSocket& socket) return true; } -bool NetworkBase::IsWriteable(NetworkSocket& socket) +bool NetworkBase::IsWritable(NetworkSocket& socket) { return true; } diff --git a/Source/Engine/Platform/Base/NetworkBase.h b/Source/Engine/Platform/Base/NetworkBase.h index 69580d658..1e65fbe7f 100644 --- a/Source/Engine/Platform/Base/NetworkBase.h +++ b/Source/Engine/Platform/Base/NetworkBase.h @@ -201,7 +201,7 @@ public: /// /// The socket. /// Returns true when data can be written. Otherwise false. - static bool IsWriteable(NetworkSocket& socket); + static bool IsWritable(NetworkSocket& socket); /// /// Creates a socket group. It allocate memory based on the desired capacity. diff --git a/Source/Engine/Platform/Win32/Win32Network.cpp b/Source/Engine/Platform/Win32/Win32Network.cpp index 08edec861..f0d27ec4c 100644 --- a/Source/Engine/Platform/Win32/Win32Network.cpp +++ b/Source/Engine/Platform/Win32/Win32Network.cpp @@ -311,7 +311,7 @@ bool Win32Network::IsReadable(NetworkSocket& socket) return false; } -bool Win32Network::IsWriteable(NetworkSocket& socket) +bool Win32Network::IsWritable(NetworkSocket& socket) { pollfd entry; entry.fd = *(SOCKET*)socket.Data; diff --git a/Source/Engine/Platform/Win32/Win32Network.h b/Source/Engine/Platform/Win32/Win32Network.h index 11bcb1c2d..4949b8a38 100644 --- a/Source/Engine/Platform/Win32/Win32Network.h +++ b/Source/Engine/Platform/Win32/Win32Network.h @@ -22,7 +22,7 @@ public: static bool Listen(NetworkSocket& socket, uint16 queueSize); static bool Accept(NetworkSocket& serverSocket, NetworkSocket& newSocket, NetworkEndPoint& newEndPoint); static bool IsReadable(NetworkSocket& socket); - static bool IsWriteable(NetworkSocket& socket); + static bool IsWritable(NetworkSocket& socket); static bool CreateSocketGroup(uint32 capacity, NetworkSocketGroup& group); static bool DestroySocketGroup(NetworkSocketGroup& group); static int32 Poll(NetworkSocketGroup& group);