Fix scenes reload feature to check if can do it, properly use async in play mode and ask for save if scene is modified
#1740
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@@ -1108,7 +1108,7 @@ bool LevelImpl::saveScene(Scene* scene)
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bool LevelImpl::saveScene(Scene* scene, const String& path)
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{
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ASSERT(scene);
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ASSERT(scene && EnumHasNoneFlags(scene->Flags, ObjectFlags::WasMarkedToDelete));
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auto sceneId = scene->GetID();
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LOG(Info, "Saving scene {0} to \'{1}\'", scene->GetName(), path);
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