Fix rendering of custom actors lists in Editor viewports

This commit is contained in:
Wojtek Figat
2022-11-16 09:57:17 +01:00
parent 20661fc902
commit 16ebc72099
26 changed files with 118 additions and 178 deletions

View File

@@ -13,6 +13,7 @@ Decal::Decal(const SpawnParams& params)
: Actor(params)
, _size(100.0f)
{
_drawCategory = SceneRendering::PreRender;
_bounds.Extents = _size * 0.5f;
_bounds.Transformation = _transform;
_bounds.GetBoundingBox(_box);
@@ -63,7 +64,7 @@ BoundingBox Decal::GetEditorBox() const
void Decal::OnLayerChanged()
{
if (_sceneRenderingKey != -1)
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey, SceneRendering::PreRender);
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey);
}
void Decal::Draw(RenderContext& renderContext)
@@ -118,7 +119,7 @@ bool Decal::IntersectsItself(const Ray& ray, Real& distance, Vector3& normal)
void Decal::OnEnable()
{
GetSceneRendering()->AddActor(this, _sceneRenderingKey, SceneRendering::PreRender);
GetSceneRendering()->AddActor(this, _sceneRenderingKey);
#if USE_EDITOR
GetSceneRendering()->AddViewportIcon(this);
#endif
@@ -132,7 +133,7 @@ void Decal::OnDisable()
#if USE_EDITOR
GetSceneRendering()->RemoveViewportIcon(this);
#endif
GetSceneRendering()->RemoveActor(this, _sceneRenderingKey, SceneRendering::PreRender);
GetSceneRendering()->RemoveActor(this, _sceneRenderingKey);
// Base
Actor::OnDisable();
@@ -148,5 +149,5 @@ void Decal::OnTransformChanged()
BoundingSphere::FromBox(_box, _sphere);
if (_sceneRenderingKey != -1)
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey, SceneRendering::PreRender);
GetSceneRendering()->UpdateActor(this, _sceneRenderingKey);
}