Fix rendering of custom actors lists in Editor viewports
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@@ -32,6 +32,7 @@ Sky::Sky(const SpawnParams& params)
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, _psFog(nullptr)
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{
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_drawNoCulling = 1;
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_drawCategory = SceneRendering::PreRender;
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// Load shader
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_shader = Content::LoadAsyncInternal<Shader>(TEXT("Shaders/Sky"));
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@@ -248,7 +249,7 @@ void Sky::EndPlay()
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void Sky::OnEnable()
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{
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GetSceneRendering()->AddActor(this, _sceneRenderingKey, SceneRendering::PreRender);
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GetSceneRendering()->AddActor(this, _sceneRenderingKey);
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#if USE_EDITOR
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GetSceneRendering()->AddViewportIcon(this);
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#endif
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@@ -262,7 +263,7 @@ void Sky::OnDisable()
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#if USE_EDITOR
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GetSceneRendering()->RemoveViewportIcon(this);
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#endif
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GetSceneRendering()->RemoveActor(this, _sceneRenderingKey, SceneRendering::PreRender);
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GetSceneRendering()->RemoveActor(this, _sceneRenderingKey);
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// Base
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Actor::OnDisable();
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