Fix rendering of custom actors lists in Editor viewports
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@@ -15,6 +15,7 @@ Skybox::Skybox(const SpawnParams& params)
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: Actor(params)
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{
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_drawNoCulling = 1;
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_drawCategory = SceneRendering::PreRender;
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}
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void Skybox::setupProxy()
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@@ -127,7 +128,7 @@ void Skybox::ApplySky(GPUContext* context, RenderContext& renderContext, const M
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void Skybox::OnEnable()
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{
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GetSceneRendering()->AddActor(this, _sceneRenderingKey, SceneRendering::PreRender);
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GetSceneRendering()->AddActor(this, _sceneRenderingKey);
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#if USE_EDITOR
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GetSceneRendering()->AddViewportIcon(this);
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#endif
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@@ -141,7 +142,7 @@ void Skybox::OnDisable()
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#if USE_EDITOR
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GetSceneRendering()->RemoveViewportIcon(this);
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#endif
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GetSceneRendering()->RemoveActor(this, _sceneRenderingKey, SceneRendering::PreRender);
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GetSceneRendering()->RemoveActor(this, _sceneRenderingKey);
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// Base
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Actor::OnDisable();
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