Fix rendering of custom actors lists in Editor viewports
This commit is contained in:
@@ -122,9 +122,9 @@ public:
|
||||
void Clear();
|
||||
|
||||
public:
|
||||
void AddActor(Actor* a, int32& key, DrawCategory category = SceneDraw);
|
||||
void UpdateActor(Actor* a, int32 key, DrawCategory category = SceneDraw);
|
||||
void RemoveActor(Actor* a, int32& key, DrawCategory category = SceneDraw);
|
||||
void AddActor(Actor* a, int32& key);
|
||||
void UpdateActor(Actor* a, int32 key);
|
||||
void RemoveActor(Actor* a, int32& key);
|
||||
|
||||
FORCE_INLINE void AddPostFxProvider(IPostFxSettingsProvider* obj)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user