Refactor #1266 (code quality and simplicity)
This commit is contained in:
@@ -1,257 +0,0 @@
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using FlaxEditor.Content;
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using FlaxEditor.Content.GUI;
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using FlaxEngine;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FlaxEditor.Content
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{
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/// <summary>
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/// class with is controling visability of items in content window
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/// </summary>
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internal class ContentFilter
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{
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#region Filters Config
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/// <summary>
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/// all suported files by engine Content Folder
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/// </summary>
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public static readonly List<string> SuportedFileExtencionsInContentFolder = new List<string>()
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{
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".flax",
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".json",
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".scene",
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".prefab",
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};
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/// <summary>
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/// all suported files by engine Source Folder
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/// </summary>
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public static readonly List<string> SuportedFileExtencionsInSourceFolder = new List<string>()
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{
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".shader",
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".cs",
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".h",
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".cpp",
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};
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/// <summary>
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/// ignores folders in source folder (top layer),
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/// for example obj folder is default c# project folder
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/// </summary>
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internal static readonly List<string> HideFoldersInSourceFolder = new List<string>()
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{
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"obj", // default c# project folder
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"Properties", // c# project stuff ?
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};
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/// <summary>
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/// ignores files in source folder (top layer),
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/// </summary>
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internal static readonly List<string> HideFilesInSourceFolder = new List<string>() //dont edit
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{
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"Game.csproj", //solucion file
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"Game.Gen.cs", //auto-generated not be edited
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"GameEditorTarget.Build.cs",
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"GameTarget.Build.cs",
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};
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#endregion
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internal static ContentItem gameSettings;
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internal static List<ContentItem> buildFiles;
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internal static ContentTreeNode settings;
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internal static ContentTreeNode shaders;
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internal static ProjectTreeNode engine;
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internal static List<ProjectTreeNode> plugins = new();
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internal static List<ContentItem> FilterFolder(ContentFolder folder)
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{
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return FilterFolder(folder, SuportedFileExtencionsInContentFolder.ToArray(), SuportedFileExtencionsInSourceFolder.ToArray());
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}
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internal static List<ContentItem> FilterFolder(ContentFolder folder, string[] FileExtencionsInContentFolder, string[] ExtencionsInSourceFolder)
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{
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if (folder.CanHaveAssets)
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{
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for (int i = 0; i < folder.Children.Count; i++)
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{
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bool Visible = false;
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for (int j = 0; j < FileExtencionsInContentFolder.Length; j++)
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{
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if ((folder.Children[i].Path.EndsWith(FileExtencionsInContentFolder[j]) || folder.Children[i].IsFolder))
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{
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if (folder.Children[i].Visible)
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{
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Visible = true;
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}
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break;
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}
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}
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folder.Children[i].Visible = Visible;
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}
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}
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else if (folder.CanHaveScripts)
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{
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for (int i = 0; i < folder.Children.Count; i++)
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{
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bool Visible = false;
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for (int j = 0; j < ExtencionsInSourceFolder.Length; j++)
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{
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if ((folder.Children[i].Path.EndsWith(ExtencionsInSourceFolder[j]) || folder.Children[i].IsFolder))
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{
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if (folder.Children[i].Visible)
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{
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Visible = true;
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}
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break;
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}
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}
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folder.Children[i].Visible = Visible;
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}
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}
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return folder.Children;
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}
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internal static ProjectTreeNode Filter(ProjectTreeNode tree)
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{
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var content = tree.Children[0] as ContentTreeNode;
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var source = tree.Children[1] as ContentTreeNode;
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//filter content folder (top layer)
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buildFiles = new();
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for (int i = 0; i < content.Folder.Children.Count; i++)
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{
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if (content.Folder.Children[i].FileName == "GameSettings.json")
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{
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gameSettings = content.Folder.Children[i];
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content.Folder.Children[i].Visible = false;
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break;
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}
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}
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int hindenCount = 0;
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for (int i = content.Children.Count - 1; i >= 0; i--)//we are starting from back it faster
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{
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var node = content.Children[i] as ContentTreeNode;
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if (node.Folder.FileName == "Settings")
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{
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settings = node;
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hindenCount++;
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node.Visible = false;
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node.Folder.Visible = false;
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}
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if (node.Folder.FileName == "Shaders")
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{
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shaders = node;
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hindenCount++;
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node.Visible = false;
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node.Folder.Visible = false;
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}
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if (hindenCount == 2)
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break;
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}
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//-----------------------------------------------------------------------------------------------------
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//filter source folder (top layer)
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hindenCount = 0;
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for (int i = 0; i < source.Folder.Children.Count; i++)
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{
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for (int j = 0; j < HideFilesInSourceFolder.Count; j++)
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{
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if (source.Folder.Children[i].FileName == HideFilesInSourceFolder[j])
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{
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source.Folder.Children[i].Visible = false;
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hindenCount++;
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if(i > 1)
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{
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buildFiles.Add(source.Folder.Children[i]);
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}
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if (HideFilesInSourceFolder.Count == hindenCount) goto HideFilesInSourceFolderComplited;
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break;
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}
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}
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}
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HideFilesInSourceFolderComplited:
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hindenCount = 0;
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for (int i = source.Children.Count - 1; i >= 0; i--)
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{
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var node = source.Children[i] as ContentTreeNode;
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for (int j = 0; j < HideFoldersInSourceFolder.Count; j++)
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{
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if (node.Folder.FileName == HideFoldersInSourceFolder[j])
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{
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node.Visible = false;
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node.Folder.Visible = false;
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hindenCount++;
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if (HideFoldersInSourceFolder.Count == hindenCount) goto HideFoldersInSourceFolderComplited;
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break;
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}
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}
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}
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HideFoldersInSourceFolderComplited:
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//content
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return tree;
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}
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internal static void UpdateFilterVisability(ContentSettingsDropdown dropdown)
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{
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engine.Visible = false;
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engine.Folder.Visible = false;
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foreach (var item in plugins)
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{
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item.Visible = false;
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item.Folder.Visible = false;
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}
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foreach (var item in buildFiles)
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{
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item.Visible = false;
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}
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gameSettings.Visible = false;
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settings.Visible = false;
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settings.Folder.Visible = false;
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shaders.Visible = false;
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shaders.Folder.Visible = false;
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for (int i = 0; i < dropdown.Selection.Count; i++)
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{
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if (dropdown.Selection[i] == 0) //Show Engine Content
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{
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engine.Visible = true;
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engine.Folder.Visible = true;
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}
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if (dropdown.Selection[i] == 1)//Show Plugin Content
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{
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foreach (var item in plugins)
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{
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item.Visible = true;
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item.Folder.Visible = true;
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}
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}
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if (dropdown.Selection[i] == 2)//Show Build Files
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{
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foreach (var item in buildFiles)
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{
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item.Visible = true;
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}
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}
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if (dropdown.Selection[i] == 3)//Show Game Settings
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{
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gameSettings.Visible = true;
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settings.Visible = true;
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settings.Folder.Visible = true;
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}
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if (dropdown.Selection[i] == 4)//"Show Shader Source"
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{
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shaders.Visible = true;
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shaders.Folder.Visible = true;
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}
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}
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engine.ParentTree.PerformLayout();
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Editor.Instance.Windows.ContentWin.RefreshView();
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}
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}
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}
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@@ -1,6 +1,7 @@
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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using FlaxEditor.GUI;
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using FlaxEditor.GUI.ContextMenu;
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using FlaxEditor.GUI.Drag;
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using FlaxEngine;
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using FlaxEngine.GUI;
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@@ -72,7 +73,6 @@ namespace FlaxEditor.Content.GUI
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if (_dragOverItems == null)
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_dragOverItems = new DragItems(ValidateDragItem);
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_dragOverItems.OnDragEnter(data);
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var result = GetDragEffect(data);
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_validDragOver = result != DragDropEffect.None;
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@@ -122,4 +122,70 @@ namespace FlaxEditor.Content.GUI
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return result;
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}
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}
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sealed class ContentNavigationSeparator : ComboBox
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{
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public ContentNavigationButton Target;
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public ContentNavigationSeparator(ContentNavigationButton target, float x, float y, float height)
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{
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Target = target;
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Bounds = new Rectangle(x, y, 16, height);
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Offsets = new Margin(Bounds.X, Bounds.Width, Bounds.Y, Bounds.Height);
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UpdateTransform();
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MaximumItemsInViewCount = 20;
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var style = Style.Current;
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BackgroundColor = style.BackgroundNormal;
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BackgroundColorHighlighted = BackgroundColor;
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BackgroundColorSelected = BackgroundColor;
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}
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protected override ContextMenu OnCreatePopup()
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{
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// Update items
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ClearItems();
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foreach (var child in Target.TargetNode.Children)
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{
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if (child is ContentTreeNode node)
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{
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if (node.Folder.VisibleInHierarchy) // Respect the filter set by ContentFilterConfig.Filter(...)
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AddItem(node.Folder.ShortName);
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}
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}
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return base.OnCreatePopup();
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}
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public override void Draw()
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{
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var style = Style.Current;
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var rect = new Rectangle(Float2.Zero, Size);
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var color = IsDragOver ? style.BackgroundSelected * 0.6f : (_mouseDown ? style.BackgroundSelected : (IsMouseOver ? style.BackgroundHighlighted : Color.Transparent));
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Render2D.FillRectangle(rect, color);
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Render2D.DrawSprite(Editor.Instance.Icons.ArrowRight12, new Rectangle(rect.Location.X, rect.Y + rect.Size.Y * 0.25f, rect.Size.X, rect.Size.X), EnabledInHierarchy ? style.Foreground : style.ForegroundDisabled);
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}
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protected override void OnLayoutMenuButton(ContextMenuButton button, int index, bool construct = false)
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{
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button.Icon = Editor.Instance.Icons.FolderClosed32;
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if (_tooltips != null && _tooltips.Length > index)
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button.TooltipText = _tooltips[index];
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}
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protected override void OnItemClicked(int index)
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{
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base.OnItemClicked(index);
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var item = _items[index];
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foreach (var child in Target.TargetNode.Children)
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{
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if (child is ContentTreeNode node && node.Folder.ShortName == item)
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{
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Editor.Instance.Windows.ContentWin.Navigate(node);
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return;
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}
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}
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}
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}
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}
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@@ -1,27 +0,0 @@
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using FlaxEditor.GUI;
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using FlaxEngine;
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namespace FlaxEditor.Content.GUI
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{
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internal class ContentNavigationBar : NavigationBar
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{
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ToolStrip _toolstrip;
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internal float ofssetFromRightEdge = 80;
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internal ContentNavigationBar(ToolStrip toolstrip) : base()
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{
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_toolstrip = toolstrip;
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}
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/// <inheritdoc />
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protected override void Arrange()
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{
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base.Arrange();
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var lastToolstripButton = _toolstrip.LastButton;
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var parentSize = Parent.Size;
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Bounds = new Rectangle
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(
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new Float2(lastToolstripButton.Right, 0),
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new Float2(parentSize.X - X - ofssetFromRightEdge, _toolstrip.Height)
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);
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}
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}
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}
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@@ -1,85 +0,0 @@
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using FlaxEditor;
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using FlaxEditor.GUI;
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using FlaxEditor.GUI.ContextMenu;
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using FlaxEngine;
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using FlaxEngine.GUI;
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using System.Collections.Generic;
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namespace FlaxEditor.Content.GUI
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{
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internal class ContentNavigationButtonSeparator : ComboBox
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{
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public ContentNavigationButton Target { get; }
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public ContentNavigationButtonSeparator(ContentNavigationButton target, float x, float y,float height)
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{
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Target = target;
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Bounds = new Rectangle(x, y, 16, height);
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Offsets = new Margin(Bounds.X, Bounds.Width, Bounds.Y, Bounds.Height);
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UpdateTransform();
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MaximumItemsInViewCount = 20;
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var style = Style.Current;
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BackgroundColor = style.BackgroundNormal;
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BackgroundColorHighlighted = BackgroundColor;
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BackgroundColorSelected = BackgroundColor;
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}
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protected override ContextMenu OnCreatePopup()
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{
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UpdateDropDownItems();
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return base.OnCreatePopup();
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}
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internal void UpdateDropDownItems()
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{
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ClearItems();
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_items = new();
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for (int i = 0; i < Target.TargetNode.Children.Count; i++)
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{
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if (Target.TargetNode.Children[i] is ContentTreeNode node)
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{
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if (node.Folder.VisibleInHierarchy) // respect the filter set by ContentFilterConfig.Filter(...)
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AddItem(node.Folder.ShortName);
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}
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}
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}
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/// <inheritdoc />
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public override void Draw()
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{
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// Cache data
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var style = Style.Current;
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var clientRect = new Rectangle(Float2.Zero, Size);
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// Draw background
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if (IsDragOver)
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{
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Render2D.FillRectangle(clientRect, Style.Current.BackgroundSelected * 0.6f);
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}
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else if (_mouseDown)
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{
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Render2D.FillRectangle(clientRect, style.BackgroundSelected);
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}
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else if (IsMouseOver)
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{
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Render2D.FillRectangle(clientRect, style.BackgroundHighlighted);
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}
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Render2D.DrawSprite(Editor.Instance.Icons.ArrowRight12, new Rectangle(clientRect.Location.X, clientRect.Y + ((Size.Y / 2f)/2f), Size.X, Size.X), EnabledInHierarchy ? Style.Current.Foreground : Style.Current.ForegroundDisabled);
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}
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protected override void OnLayoutMenuButton(ref ContextMenuButton button, int index, bool construct = false)
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{
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var style = Style.Current;
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button.Icon = Editor.Instance.Icons.FolderClosed32;
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if (_tooltips != null && _tooltips.Length > index)
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{
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button.TooltipText = _tooltips[index];
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}
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}
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protected override void OnItemClicked(int index)
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{
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base.OnItemClicked(index);
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if (Target.TargetNode.Children[index] is ContentTreeNode node)
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{
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Editor.Instance.Windows.ContentWin.Navigate(node);
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}
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// Navigate calls the OnDestroy at some point dont place code below or editor will crash
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}
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}
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}
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@@ -1,95 +0,0 @@
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using FlaxEditor.Content;
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using FlaxEditor.CustomEditors.Editors;
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using FlaxEditor.GUI;
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using FlaxEditor.GUI.ContextMenu;
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using FlaxEditor.States;
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using FlaxEditor.Utilities;
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using FlaxEngine;
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using FlaxEngine.GUI;
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using FlaxEngine.Json;
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using System.Collections.Generic;
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using System.Linq;
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namespace FlaxEditor.Content.GUI
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{
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class ContentSettingsDropdown : ComboBox
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{
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internal readonly List<string> Settings = new()
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{
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"Show Engine Content",
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"Show Plugin Content",
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"Show Build Files",
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"Show Game Settings",
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"Show Shader Source"
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};
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public ContentSettingsDropdown()
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{
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SupportMultiSelect = true;
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MaximumItemsInViewCount = 20;
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var style = Style.Current;
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BackgroundColor = style.BackgroundNormal;
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BackgroundColorHighlighted = BackgroundColor;
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BackgroundColorSelected = BackgroundColor;
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}
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protected override ContextMenu OnCreatePopup()
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{
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UpdateDropDownItems();
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return base.OnCreatePopup();
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}
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internal void UpdateDropDownItems()
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{
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ClearItems();
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for (int i = 0; i < Settings.Count; i++)
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{
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AddItem(Settings[i]);
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}
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public override void Draw()
|
||||
{
|
||||
// Cache data
|
||||
var style = Style.Current;
|
||||
var clientRect = new Rectangle(Float2.Zero, Size);
|
||||
// Draw background
|
||||
if (IsDragOver)
|
||||
{
|
||||
Render2D.FillRectangle(clientRect, Style.Current.BackgroundSelected * 0.6f);
|
||||
}
|
||||
else if (_mouseDown)
|
||||
{
|
||||
Render2D.FillRectangle(clientRect, style.BackgroundSelected);
|
||||
}
|
||||
else if (IsMouseOver)
|
||||
{
|
||||
Render2D.FillRectangle(clientRect, style.BackgroundHighlighted);
|
||||
}
|
||||
float size = (Size.Y / 1.5f); //Icon size
|
||||
// Draw text
|
||||
Render2D.DrawText(Font.GetFont(), "Settings", new Rectangle(size, 0, Size.X - Size.Y, Size.Y), TextColor, TextAlignment.Center, TextAlignment.Center);
|
||||
Render2D.DrawSprite(Editor.Instance.Icons.Settings12, new Rectangle((Size.Y - size) / 2.0f, (Size.Y - size) / 2.0f, size, size));
|
||||
}
|
||||
protected override void OnLayoutMenuButton(ref ContextMenuButton button, int index, bool construct = false)
|
||||
{
|
||||
var style = Style.Current;
|
||||
if (_selectedIndices.Contains(index))
|
||||
{
|
||||
button.Icon = style.CheckBoxTick;
|
||||
}
|
||||
else
|
||||
{
|
||||
button.Icon = SpriteHandle.Default;
|
||||
}
|
||||
if (_tooltips != null && _tooltips.Length > index)
|
||||
{
|
||||
button.TooltipText = _tooltips[index];
|
||||
}
|
||||
}
|
||||
protected override void OnSelectedIndexChanged()
|
||||
{
|
||||
ContentFilter.UpdateFilterVisability(this);
|
||||
base.OnSelectedIndexChanged();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -441,11 +441,9 @@ namespace FlaxEditor.Content
|
||||
{
|
||||
get
|
||||
{
|
||||
// Skip when hidden
|
||||
if (!Visible)
|
||||
{
|
||||
return Rectangle.Empty;
|
||||
}
|
||||
|
||||
var view = Parent as ContentView;
|
||||
var size = Size;
|
||||
switch (view?.ViewType ?? ContentViewType.Tiles)
|
||||
@@ -453,7 +451,7 @@ namespace FlaxEditor.Content
|
||||
case ContentViewType.Tiles:
|
||||
{
|
||||
var textHeight = DefaultTextHeight * size.X / DefaultWidth;
|
||||
return new Rectangle(0, size.Y - textHeight, size.X - 2, textHeight);
|
||||
return new Rectangle(0, size.Y - textHeight, size.X, textHeight);
|
||||
}
|
||||
case ContentViewType.List:
|
||||
{
|
||||
@@ -671,8 +669,6 @@ namespace FlaxEditor.Content
|
||||
/// <inheritdoc />
|
||||
public override void Draw()
|
||||
{
|
||||
|
||||
// Cache data
|
||||
var size = Size;
|
||||
var style = Style.Current;
|
||||
var view = Parent as ContentView;
|
||||
|
||||
@@ -17,6 +17,6 @@ namespace FlaxEditor.Content
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string NavButtonLabel => string.Empty;
|
||||
public override string NavButtonLabel => " /";
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user