Fix building scripts on Linux from Editor
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@@ -214,7 +214,11 @@ void ScriptsBuilder::Compile()
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bool ScriptsBuilder::RunBuildTool(const StringView& args, const StringView& workingDir)
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bool ScriptsBuilder::RunBuildTool(const StringView& args, const StringView& workingDir)
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{
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{
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PROFILE_CPU();
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PROFILE_CPU();
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#if USE_NETCORE && (PLATFORM_LINUX || PLATFORM_MAC)
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const String buildToolPath = Globals::StartupFolder / TEXT("Binaries/Tools/Flax.Build");
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#else
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const String buildToolPath = Globals::StartupFolder / TEXT("Binaries/Tools/Flax.Build.exe");
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const String buildToolPath = Globals::StartupFolder / TEXT("Binaries/Tools/Flax.Build.exe");
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#endif
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if (!FileSystem::FileExists(buildToolPath))
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if (!FileSystem::FileExists(buildToolPath))
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{
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{
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Log::FileNotFoundException(buildToolPath).SetLevel(LogType::Fatal);
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Log::FileNotFoundException(buildToolPath).SetLevel(LogType::Fatal);
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@@ -223,7 +227,7 @@ bool ScriptsBuilder::RunBuildTool(const StringView& args, const StringView& work
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// Prepare build options
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// Prepare build options
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StringBuilder cmdLine(args.Length() + buildToolPath.Length() + 200);
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StringBuilder cmdLine(args.Length() + buildToolPath.Length() + 200);
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#if PLATFORM_LINUX || PLATFORM_MAC
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#if !USE_NETCORE && (PLATFORM_LINUX || PLATFORM_MAC)
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const String monoPath = Globals::MonoPath / TEXT("bin/mono");
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const String monoPath = Globals::MonoPath / TEXT("bin/mono");
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if (!FileSystem::FileExists(monoPath))
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if (!FileSystem::FileExists(monoPath))
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{
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{
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