move == operator from Actor class to Object class
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@@ -205,6 +205,30 @@ namespace FlaxEngine
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return obj != null && obj.__unmanagedPtr != IntPtr.Zero;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="left"></param>
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/// <param name="right"></param>
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/// <returns></returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator == (Object left, Object right)
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{
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return Object.Equals(left, right);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="left"></param>
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/// <param name="right"></param>
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/// <returns></returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator !=(Object left, Object right)
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{
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return !Object.Equals(left, right);
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}
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/// <summary>
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/// Gets the pointer to the native object. Handles null object reference (returns zero).
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/// </summary>
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