Inline Vector4 == operator manually
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@@ -1445,7 +1445,7 @@ namespace FlaxEngine
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator ==(Vector4 left, Vector4 right)
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{
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return left.Equals(ref right);
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return Mathf.NearEqual(left.X, right.X) && Mathf.NearEqual(left.Y, right.Y) && Mathf.NearEqual(left.Z, right.Z) && Mathf.NearEqual(left.W, right.W);
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}
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/// <summary>
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