Inline Vector4 == operator manually

This commit is contained in:
Wojtek Figat
2022-05-01 21:48:35 +02:00
parent 12d960e787
commit 1859d7c2f5

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@@ -1445,7 +1445,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Vector4 left, Vector4 right)
{
return left.Equals(ref right);
return Mathf.NearEqual(left.X, right.X) && Mathf.NearEqual(left.Y, right.Y) && Mathf.NearEqual(left.Z, right.Z) && Mathf.NearEqual(left.W, right.W);
}
/// <summary>