Add controls to the ActorToolbox in the GUI tab. Add dragging and dropping controls from toolbox into scene and prefab trees.
This commit is contained in:
@@ -65,6 +65,7 @@ namespace FlaxEditor.Windows.Assets
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private PrefabWindow _window;
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private DragAssets _dragAssets;
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private DragActorType _dragActorType;
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private DragControlType _dragControlType;
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private DragScriptItems _dragScriptItems;
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private DragHandlers _dragHandlers;
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@@ -83,7 +84,12 @@ namespace FlaxEditor.Windows.Assets
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private static bool ValidateDragActorType(ScriptType actorType)
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{
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return true;
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return Editor.Instance.CodeEditing.Actors.Get().Contains(actorType);
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}
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private static bool ValidateDragControlType(ScriptType controlType)
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{
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return Editor.Instance.CodeEditing.Controls.Get().Contains(controlType);
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}
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private static bool ValidateDragScriptItem(ScriptItem script)
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@@ -113,6 +119,13 @@ namespace FlaxEditor.Windows.Assets
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}
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if (_dragActorType.OnDragEnter(data))
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return _dragActorType.Effect;
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if (_dragControlType == null)
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{
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_dragControlType = new DragControlType(ValidateDragControlType);
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_dragHandlers.Add(_dragControlType);
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}
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if (_dragControlType.OnDragEnter(data))
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return _dragControlType.Effect;
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if (_dragScriptItems == null)
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{
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_dragScriptItems = new DragScriptItems(ValidateDragScriptItem);
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@@ -176,6 +189,27 @@ namespace FlaxEditor.Windows.Assets
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}
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result = DragDropEffect.Move;
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}
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// Drag control type
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else if (_dragControlType != null && _dragControlType.HasValidDrag)
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{
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for (int i = 0; i < _dragControlType.Objects.Count; i++)
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{
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var item = _dragControlType.Objects[i];
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var control = item.CreateInstance() as Control;
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if (control == null)
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{
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Editor.LogWarning("Failed to spawn UIControl with control type " + item.TypeName);
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continue;
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}
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var uiControl = new UIControl
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{
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Control = control,
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Name = item.Name,
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};
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_window.Spawn(uiControl);
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}
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result = DragDropEffect.Move;
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}
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// Drag script item
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else if (_dragScriptItems != null && _dragScriptItems.HasValidDrag)
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{
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@@ -207,6 +241,7 @@ namespace FlaxEditor.Windows.Assets
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_window = null;
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_dragAssets = null;
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_dragActorType = null;
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_dragControlType = null;
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_dragScriptItems = null;
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_dragHandlers?.Clear();
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_dragHandlers = null;
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@@ -30,6 +30,7 @@ namespace FlaxEditor.Windows
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private DragAssets _dragAssets;
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private DragActorType _dragActorType;
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private DragControlType _dragControlType;
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private DragScriptItems _dragScriptItems;
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private DragHandlers _dragHandlers;
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@@ -275,7 +276,12 @@ namespace FlaxEditor.Windows
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private static bool ValidateDragActorType(ScriptType actorType)
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{
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return true;
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return Editor.Instance.CodeEditing.Actors.Get().Contains(actorType);
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}
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private static bool ValidateDragControlType(ScriptType controlType)
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{
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return Editor.Instance.CodeEditing.Controls.Get().Contains(controlType);
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}
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private static bool ValidateDragScriptItem(ScriptItem script)
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@@ -390,6 +396,13 @@ namespace FlaxEditor.Windows
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}
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if (_dragActorType.OnDragEnter(data) && result == DragDropEffect.None)
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return _dragActorType.Effect;
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if (_dragControlType == null)
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{
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_dragControlType = new DragControlType(ValidateDragControlType);
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_dragHandlers.Add(_dragControlType);
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}
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if (_dragControlType.OnDragEnter(data) && result == DragDropEffect.None)
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return _dragControlType.Effect;
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if (_dragScriptItems == null)
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{
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_dragScriptItems = new DragScriptItems(ValidateDragScriptItem);
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@@ -462,6 +475,28 @@ namespace FlaxEditor.Windows
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}
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result = DragDropEffect.Move;
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}
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// Drag control type
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else if (_dragControlType != null && _dragControlType.HasValidDrag)
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{
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for (int i = 0; i < _dragControlType.Objects.Count; i++)
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{
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var item = _dragControlType.Objects[i];
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var control = item.CreateInstance() as Control;
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if (control == null)
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{
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Editor.LogWarning("Failed to spawn UIControl with control type " + item.TypeName);
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continue;
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}
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var uiControl = new UIControl
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{
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Control = control,
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Name = item.Name,
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};
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Level.SpawnActor(uiControl);
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Editor.Scene.MarkSceneEdited(uiControl.Scene);
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}
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result = DragDropEffect.Move;
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}
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// Drag script item
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else if (_dragScriptItems != null && _dragScriptItems.HasValidDrag)
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{
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@@ -495,6 +530,7 @@ namespace FlaxEditor.Windows
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{
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_dragAssets = null;
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_dragActorType = null;
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_dragControlType = null;
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_dragScriptItems = null;
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_dragHandlers?.Clear();
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_dragHandlers = null;
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@@ -191,6 +191,52 @@ namespace FlaxEditor.Windows
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CreateGroupWithList(_actorGroups, "GUI");
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CreateGroupWithList(_actorGroups, "Other");
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// Add control types to tabs
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foreach (var controlType in Editor.Instance.CodeEditing.Controls.Get())
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{
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if (controlType.IsAbstract)
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continue;
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_groupSearch.AddChild(CreateControlItem(Utilities.Utils.GetPropertyNameUI(controlType.Name), controlType));
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ActorToolboxAttribute attribute = null;
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foreach (var e in controlType.GetAttributes(false))
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{
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if (e is ActorToolboxAttribute actorToolboxAttribute)
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{
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attribute = actorToolboxAttribute;
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break;
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}
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}
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if (attribute == null)
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continue;
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var groupName = attribute.Group.Trim();
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// Check if tab already exists and add it to the tab
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var actorTabExists = false;
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foreach (var child in _actorGroups.Children)
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{
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if (child is Tab tab)
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{
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if (string.Equals(tab.Text, groupName, StringComparison.OrdinalIgnoreCase))
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{
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var tree = tab.GetChild<Panel>().GetChild<Tree>();
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if (tree != null)
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{
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tree.AddChild(string.IsNullOrEmpty(attribute.Name) ? CreateControlItem(Utilities.Utils.GetPropertyNameUI(controlType.Name), controlType) : CreateControlItem(attribute.Name, controlType));
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tree.SortChildren();
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}
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actorTabExists = true;
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break;
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}
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}
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}
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if (actorTabExists)
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continue;
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var group = CreateGroupWithList(_actorGroups, groupName);
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group.AddChild(string.IsNullOrEmpty(attribute.Name) ? CreateControlItem(Utilities.Utils.GetPropertyNameUI(controlType.Name), controlType) : CreateControlItem(attribute.Name, controlType));
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group.SortChildren();
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}
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// Add other actor types to respective tab based on attribute
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foreach (var actorType in Editor.CodeEditing.Actors.Get())
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{
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@@ -304,6 +350,11 @@ namespace FlaxEditor.Windows
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return new ScriptTypeItem(name, type, GUI.Drag.DragActorType.GetDragData(type));
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}
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private Item CreateControlItem(string name, ScriptType type)
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{
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return new ScriptTypeItem(name, type, GUI.Drag.DragControlType.GetDragData(type));
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}
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private ContainerControl CreateGroupWithList(Tabs parentTabs, string title, float topOffset = 0)
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{
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var tab = parentTabs.AddTab(new Tab(title));
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