Add controls to the ActorToolbox in the GUI tab. Add dragging and dropping controls from toolbox into scene and prefab trees.

This commit is contained in:
Chandler Cox
2024-04-27 15:55:25 -05:00
parent c5520f2777
commit 18660140b0
30 changed files with 301 additions and 9 deletions

View File

@@ -65,6 +65,7 @@ namespace FlaxEditor.Windows.Assets
private PrefabWindow _window;
private DragAssets _dragAssets;
private DragActorType _dragActorType;
private DragControlType _dragControlType;
private DragScriptItems _dragScriptItems;
private DragHandlers _dragHandlers;
@@ -83,7 +84,12 @@ namespace FlaxEditor.Windows.Assets
private static bool ValidateDragActorType(ScriptType actorType)
{
return true;
return Editor.Instance.CodeEditing.Actors.Get().Contains(actorType);
}
private static bool ValidateDragControlType(ScriptType controlType)
{
return Editor.Instance.CodeEditing.Controls.Get().Contains(controlType);
}
private static bool ValidateDragScriptItem(ScriptItem script)
@@ -113,6 +119,13 @@ namespace FlaxEditor.Windows.Assets
}
if (_dragActorType.OnDragEnter(data))
return _dragActorType.Effect;
if (_dragControlType == null)
{
_dragControlType = new DragControlType(ValidateDragControlType);
_dragHandlers.Add(_dragControlType);
}
if (_dragControlType.OnDragEnter(data))
return _dragControlType.Effect;
if (_dragScriptItems == null)
{
_dragScriptItems = new DragScriptItems(ValidateDragScriptItem);
@@ -176,6 +189,27 @@ namespace FlaxEditor.Windows.Assets
}
result = DragDropEffect.Move;
}
// Drag control type
else if (_dragControlType != null && _dragControlType.HasValidDrag)
{
for (int i = 0; i < _dragControlType.Objects.Count; i++)
{
var item = _dragControlType.Objects[i];
var control = item.CreateInstance() as Control;
if (control == null)
{
Editor.LogWarning("Failed to spawn UIControl with control type " + item.TypeName);
continue;
}
var uiControl = new UIControl
{
Control = control,
Name = item.Name,
};
_window.Spawn(uiControl);
}
result = DragDropEffect.Move;
}
// Drag script item
else if (_dragScriptItems != null && _dragScriptItems.HasValidDrag)
{
@@ -207,6 +241,7 @@ namespace FlaxEditor.Windows.Assets
_window = null;
_dragAssets = null;
_dragActorType = null;
_dragControlType = null;
_dragScriptItems = null;
_dragHandlers?.Clear();
_dragHandlers = null;