Add controls to the ActorToolbox in the GUI tab. Add dragging and dropping controls from toolbox into scene and prefab trees.

This commit is contained in:
Chandler Cox
2024-04-27 15:55:25 -05:00
parent c5520f2777
commit 18660140b0
30 changed files with 301 additions and 9 deletions

View File

@@ -191,6 +191,52 @@ namespace FlaxEditor.Windows
CreateGroupWithList(_actorGroups, "GUI");
CreateGroupWithList(_actorGroups, "Other");
// Add control types to tabs
foreach (var controlType in Editor.Instance.CodeEditing.Controls.Get())
{
if (controlType.IsAbstract)
continue;
_groupSearch.AddChild(CreateControlItem(Utilities.Utils.GetPropertyNameUI(controlType.Name), controlType));
ActorToolboxAttribute attribute = null;
foreach (var e in controlType.GetAttributes(false))
{
if (e is ActorToolboxAttribute actorToolboxAttribute)
{
attribute = actorToolboxAttribute;
break;
}
}
if (attribute == null)
continue;
var groupName = attribute.Group.Trim();
// Check if tab already exists and add it to the tab
var actorTabExists = false;
foreach (var child in _actorGroups.Children)
{
if (child is Tab tab)
{
if (string.Equals(tab.Text, groupName, StringComparison.OrdinalIgnoreCase))
{
var tree = tab.GetChild<Panel>().GetChild<Tree>();
if (tree != null)
{
tree.AddChild(string.IsNullOrEmpty(attribute.Name) ? CreateControlItem(Utilities.Utils.GetPropertyNameUI(controlType.Name), controlType) : CreateControlItem(attribute.Name, controlType));
tree.SortChildren();
}
actorTabExists = true;
break;
}
}
}
if (actorTabExists)
continue;
var group = CreateGroupWithList(_actorGroups, groupName);
group.AddChild(string.IsNullOrEmpty(attribute.Name) ? CreateControlItem(Utilities.Utils.GetPropertyNameUI(controlType.Name), controlType) : CreateControlItem(attribute.Name, controlType));
group.SortChildren();
}
// Add other actor types to respective tab based on attribute
foreach (var actorType in Editor.CodeEditing.Actors.Get())
{
@@ -304,6 +350,11 @@ namespace FlaxEditor.Windows
return new ScriptTypeItem(name, type, GUI.Drag.DragActorType.GetDragData(type));
}
private Item CreateControlItem(string name, ScriptType type)
{
return new ScriptTypeItem(name, type, GUI.Drag.DragControlType.GetDragData(type));
}
private ContainerControl CreateGroupWithList(Tabs parentTabs, string title, float topOffset = 0)
{
var tab = parentTabs.AddTab(new Tab(title));