Various fixes to prefabs

This commit is contained in:
Wojtek Figat
2023-12-13 11:05:29 +01:00
parent d26b9818d8
commit 1874382816
5 changed files with 10 additions and 7 deletions

View File

@@ -1034,7 +1034,10 @@ void Actor::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
}
else if (!parent && parentId.IsValid())
{
LOG(Warning, "Missing parent actor {0} for \'{1}\'", parentId, ToString());
if (_prefabObjectID.IsValid())
LOG(Warning, "Missing parent actor {0} for \'{1}\', prefab object {2}", parentId, ToString(), _prefabObjectID);
else
LOG(Warning, "Missing parent actor {0} for \'{1}\'", parentId, ToString());
}
}
}