Various fixes to prefabs
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@@ -1034,7 +1034,10 @@ void Actor::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
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}
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else if (!parent && parentId.IsValid())
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{
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LOG(Warning, "Missing parent actor {0} for \'{1}\'", parentId, ToString());
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if (_prefabObjectID.IsValid())
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LOG(Warning, "Missing parent actor {0} for \'{1}\', prefab object {2}", parentId, ToString(), _prefabObjectID);
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else
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LOG(Warning, "Missing parent actor {0} for \'{1}\'", parentId, ToString());
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}
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}
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}
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