Add RenderSetup and allow customizing it by gameplay and postfx
This commit is contained in:
@@ -18,7 +18,7 @@ void RenderView::Prepare(RenderContext& renderContext)
|
||||
// Check if use TAA (need to modify the projection matrix)
|
||||
Float2 taaJitter;
|
||||
NonJitteredProjection = Projection;
|
||||
if (renderContext.List->Settings.AntiAliasing.Mode == AntialiasingMode::TemporalAntialiasing)
|
||||
if (renderContext.List->Setup.UseTemporalAAJitter)
|
||||
{
|
||||
// Move to the next frame
|
||||
const int MaxSampleCount = 8;
|
||||
|
||||
Reference in New Issue
Block a user