Add RenderSetup and allow customizing it by gameplay and postfx

This commit is contained in:
Wojciech Figat
2022-12-14 14:03:59 +01:00
parent c17477abff
commit 188428a7a9
13 changed files with 68 additions and 55 deletions

View File

@@ -480,7 +480,7 @@ bool DynamicDiffuseGlobalIlluminationPass::RenderInner(RenderContext& renderCont
auto& cascade = ddgiData.Cascades[cascadeIndex];
data.ProbeScrollClears[cascadeIndex] = Int4(cascade.ProbeScrollClears, 0);
}
if (renderContext.List->Settings.AntiAliasing.Mode == AntialiasingMode::TemporalAntialiasing)
if (renderContext.List->Setup.UseTemporalAAJitter)
{
// Use temporal offset in the dithering factor (gets cleaned out by TAA)
const float time = Time::Draw.UnscaledTime.GetTotalSeconds();