Add RenderSetup and allow customizing it by gameplay and postfx
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@@ -55,12 +55,6 @@ PACK_STRUCT(struct Data
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GlobalSurfaceAtlasPass::ConstantsData GlobalSurfaceAtlas;
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});
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bool ScreenSpaceReflectionsPass::NeedMotionVectors(const RenderContext& renderContext)
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{
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auto& settings = renderContext.List->Settings.ScreenSpaceReflections;
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return settings.TemporalEffect && renderContext.View.Flags & ViewFlags::SSR;
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}
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String ScreenSpaceReflectionsPass::ToString() const
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{
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return TEXT("ScreenSpaceReflectionsPass");
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