Add **Behavior Tree** asset type and editing
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@@ -1032,6 +1032,7 @@ namespace FlaxEditor.Modules
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Proxy.Add(new SkeletonMaskProxy());
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Proxy.Add(new GameplayGlobalsProxy());
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Proxy.Add(new VisualScriptProxy());
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Proxy.Add(new BehaviorTreeProxy());
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Proxy.Add(new LocalizedStringTableProxy());
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Proxy.Add(new FileProxy());
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Proxy.Add(new SpawnableJsonAssetProxy<PhysicalMaterial>());
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