Add **Behavior Tree** asset type and editing
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Source/Engine/AI/BehaviorKnowledge.h
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18
Source/Engine/AI/BehaviorKnowledge.h
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// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
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#pragma once
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#include "Engine/Scripting/ScriptingObject.h"
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/// <summary>
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/// Behavior logic component knowledge data container. Contains blackboard values, sensors data and goals storage for Behavior Tree execution.
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/// </summary>
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API_CLASS() class FLAXENGINE_API BehaviorKnowledge : public ScriptingObject
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{
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DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(BehaviorKnowledge, ScriptingObject);
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// TODO: blackboard
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// TODO: sensors data
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// TODO: goals
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// TODO: GetGoal/HasGoal
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};
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