Add **Behavior Tree** asset type and editing
This commit is contained in:
@@ -33,6 +33,7 @@
|
||||
#include "CreateAnimationGraphFunction.h"
|
||||
#include "CreateVisualScript.h"
|
||||
#include "CreateAnimation.h"
|
||||
#include "CreateBehaviorTree.h"
|
||||
#include "CreateJson.h"
|
||||
|
||||
// Tags used to detect asset creation mode
|
||||
@@ -54,6 +55,7 @@ const String AssetsImportingManager::CreateMaterialFunctionTag(TEXT("MaterialFun
|
||||
const String AssetsImportingManager::CreateParticleEmitterFunctionTag(TEXT("ParticleEmitterFunction"));
|
||||
const String AssetsImportingManager::CreateAnimationGraphFunctionTag(TEXT("AnimationGraphFunction"));
|
||||
const String AssetsImportingManager::CreateAnimationTag(TEXT("Animation"));
|
||||
const String AssetsImportingManager::CreateBehaviorTreeTag(TEXT("BehaviorTree"));
|
||||
const String AssetsImportingManager::CreateVisualScriptTag(TEXT("VisualScript"));
|
||||
|
||||
class AssetsImportingManagerService : public EngineService
|
||||
@@ -485,6 +487,7 @@ bool AssetsImportingManagerService::Init()
|
||||
{ AssetsImportingManager::CreateParticleEmitterFunctionTag, CreateParticleEmitterFunction::Create },
|
||||
{ AssetsImportingManager::CreateAnimationGraphFunctionTag, CreateAnimationGraphFunction::Create },
|
||||
{ AssetsImportingManager::CreateAnimationTag, CreateAnimation::Create },
|
||||
{ AssetsImportingManager::CreateBehaviorTreeTag, CreateBehaviorTree::Create },
|
||||
{ AssetsImportingManager::CreateVisualScriptTag, CreateVisualScript::Create },
|
||||
};
|
||||
AssetsImportingManager::Creators.Add(InBuildCreators, ARRAY_COUNT(InBuildCreators));
|
||||
|
||||
@@ -118,6 +118,11 @@ public:
|
||||
/// </summary>
|
||||
static const String CreateAnimationTag;
|
||||
|
||||
/// <summary>
|
||||
/// The create Behavior Tree asset tag.
|
||||
/// </summary>
|
||||
static const String CreateBehaviorTreeTag;
|
||||
|
||||
/// <summary>
|
||||
/// The create visual script asset tag.
|
||||
/// </summary>
|
||||
|
||||
36
Source/Engine/ContentImporters/CreateBehaviorTree.h
Normal file
36
Source/Engine/ContentImporters/CreateBehaviorTree.h
Normal file
@@ -0,0 +1,36 @@
|
||||
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Types.h"
|
||||
|
||||
#if COMPILE_WITH_ASSETS_IMPORTER
|
||||
|
||||
#include "Engine/AI/BehaviorTree.h"
|
||||
|
||||
/// <summary>
|
||||
/// Creating animation utility
|
||||
/// </summary>
|
||||
class CreateBehaviorTree
|
||||
{
|
||||
public:
|
||||
static CreateAssetResult Create(CreateAssetContext& context)
|
||||
{
|
||||
// Base
|
||||
IMPORT_SETUP(BehaviorTree, 1);
|
||||
|
||||
// Chunk 0 - Visject Surface
|
||||
if (context.AllocateChunk(0))
|
||||
return CreateAssetResult::CannotAllocateChunk;
|
||||
{
|
||||
const BehaviorTreeGraph graph;
|
||||
MemoryWriteStream stream(64);
|
||||
graph.Save(&stream, true);
|
||||
context.Data.Header.Chunks[0]->Data.Copy(stream.GetHandle(), stream.GetPosition());
|
||||
}
|
||||
|
||||
return CreateAssetResult::Ok;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user