correct spelling mistakes and doc's

Co-Authored-By: Menotdan <32620310+Menotdan@users.noreply.github.com>
This commit is contained in:
Norite SC
2024-04-03 14:34:51 +02:00
parent bfa3507cc6
commit 18d641e2aa
8 changed files with 146 additions and 149 deletions

View File

@@ -1672,7 +1672,7 @@ namespace FlaxEngine
}
/// <summary>
/// Snaps the input position into the grid.
/// Snaps the input position onto the grid.
/// </summary>
/// <param name="pos">The position to snap.</param>
/// <param name="gridSize">The size of the grid.</param>
@@ -1686,8 +1686,8 @@ namespace FlaxEngine
}
/// <summary>
/// Snaps the <paramref name="InPoint"/> on to rotate grid.<br/>
/// for world aligned grid snapping use <b><see cref="Vector3.SnapToGrid"/></b> instead
/// Snaps the <paramref name="InPoint"/> onto the rotated grid.<br/>
/// For world aligned grid snapping use <b><see cref="SnapToGrid"/></b> instead.
/// <example><para><b>Example code:</b></para>
/// <code>
/// <see langword="public" /> <see langword="class" /> SnapToRotatedGridExample : <see cref="Script"/><br/>
@@ -1723,7 +1723,7 @@ namespace FlaxEngine
return (SnapToGrid(p, InGridSize) * InOrientation) + InCenterPoint;
}
/// <summary>
/// The same as <see cref="SnapToRotatedGrid"/> but with local offset applied after point is spapend
/// The same as <see cref="SnapToRotatedGrid"/> but with local offset applied after point is snapped.
/// <example><para><b>Example code:</b></para>
/// <code>
/// <see langword="public" /> <see langword="class" /> SnapToRotatedGridWithOffsetExample : <see cref="Script"/><br/>
@@ -1739,7 +1739,7 @@ namespace FlaxEngine
/// <see cref="FlaxEngine.Transform"/> transform = Hit.Collider.Transform;
/// <see cref="Vector3"/> point = Hit.Point;
/// <see cref="Vector3"/> normal = Hit.Normal;
/// <see cref="Quaternion"/> rot = <see cref="Quaternion"/>.GetRotacionFromNormal(normal,transform);
/// <see cref="Quaternion"/> rot = <see cref="Quaternion"/>.GetRotationFromNormal(normal,transform);
/// point = <see cref="Vector3"/>.SnapToRotatedGridWithOffset(point,position,Offset,rot,GridSize);
/// SomeObject.Position = point;
/// }
@@ -1752,8 +1752,8 @@ namespace FlaxEngine
/// <param name="InCenterPoint">The center point.</param>
/// <param name="InOrientation">The rotation of the grid.</param>
/// <param name="InGridSize">The size of the grid.</param>
/// <param name="InOffset">The local grid offset to applay after snaping</param>
/// <returns></returns>
/// <param name="InOffset">The local grid offset to apply after snapping.</param>
/// <returns>The position snapped to the grid, with offset applied.</returns>
public static Vector3 SnapToRotatedGridWithOffset(Vector3 InPoint, Vector3 InCenterPoint, Vector3 InOffset, Quaternion InOrientation, Vector3 InGridSize)
{
return ((SnapToGrid((InPoint - InCenterPoint) * InOrientation.Conjugated(), InGridSize) + InOffset) * InOrientation) + InCenterPoint;