diff --git a/Source/Editor/Windows/Assets/ParticleEmitterWindow.cs b/Source/Editor/Windows/Assets/ParticleEmitterWindow.cs
index 80eafd9e0..6513ac9e0 100644
--- a/Source/Editor/Windows/Assets/ParticleEmitterWindow.cs
+++ b/Source/Editor/Windows/Assets/ParticleEmitterWindow.cs
@@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Linq;
using FlaxEditor.Content;
using FlaxEditor.CustomEditors;
+using FlaxEditor.GUI;
using FlaxEditor.Scripting;
using FlaxEditor.Surface;
using FlaxEditor.Viewport.Previews;
@@ -114,6 +115,7 @@ namespace FlaxEditor.Windows.Assets
private readonly PropertiesProxy _properties;
private Tab _previewTab;
+ private ToolStripButton _showSourceCodeButton;
///
public ParticleEmitterWindow(Editor editor, AssetItem item)
@@ -146,7 +148,8 @@ namespace FlaxEditor.Windows.Assets
// Toolstrip
SurfaceUtils.PerformCommonSetup(this, _toolstrip, _surface, out _saveButton, out _undoButton, out _redoButton);
- _toolstrip.AddButton(editor.Icons.Code64, ShowSourceCode).LinkTooltip("Show generated shader source code");
+ _showSourceCodeButton = _toolstrip.AddButton(editor.Icons.Code64, ShowSourceCode);
+ _showSourceCodeButton.LinkTooltip("Show generated shader source code");
_toolstrip.AddSeparator();
_toolstrip.AddButton(editor.Icons.Docs64, () => Platform.OpenUrl(Utilities.Constants.DocsUrl + "manual/particles/index.html")).LinkTooltip("See documentation to learn more");
}
@@ -285,5 +288,15 @@ namespace FlaxEditor.Windows.Assets
///
public SearchAssetTypes AssetType => SearchAssetTypes.ParticleEmitter;
+
+ ///
+ public override void Update(float deltaTime)
+ {
+ base.Update(deltaTime);
+
+ if (_asset == null)
+ return;
+ _showSourceCodeButton.Enabled = _asset.HasShaderCode;
+ }
}
}
diff --git a/Source/Engine/Particles/ParticleEmitter.cpp b/Source/Engine/Particles/ParticleEmitter.cpp
index 452d4560a..6264ce412 100644
--- a/Source/Engine/Particles/ParticleEmitter.cpp
+++ b/Source/Engine/Particles/ParticleEmitter.cpp
@@ -440,4 +440,18 @@ bool ParticleEmitter::Save(const StringView& path)
return SaveSurface(data);
}
+bool ParticleEmitter::HasShaderCode() const
+{
+ if (SimulationMode != ParticlesSimulationMode::GPU)
+ return false;
+
+#if COMPILE_WITH_PARTICLE_GPU_GRAPH && COMPILE_WITH_SHADER_COMPILER
+ if (_shaderHeader.ParticleEmitter.GraphVersion == PARTICLE_GPU_GRAPH_VERSION
+ && HasChunk(SHADER_FILE_CHUNK_SOURCE)
+ && !HasDependenciesModified())
+ return true;
+#endif
+ return false;
+}
+
#endif
diff --git a/Source/Engine/Particles/ParticleEmitter.h b/Source/Engine/Particles/ParticleEmitter.h
index b3343da1a..772f5569e 100644
--- a/Source/Engine/Particles/ParticleEmitter.h
+++ b/Source/Engine/Particles/ParticleEmitter.h
@@ -173,6 +173,11 @@ public:
#if USE_EDITOR
void GetReferences(Array& assets, Array& files) const override;
bool Save(const StringView& path = StringView::Empty) override;
+
+ ///
+ /// Checks if the particle emitter has valid shader code present.
+ ///
+ API_PROPERTY() bool HasShaderCode() const;
#endif
protected: