Merge branch 'Menotdan-boxcollider-autosize'

This commit is contained in:
Wojtek Figat
2023-12-14 11:05:14 +01:00
3 changed files with 68 additions and 0 deletions

View File

@@ -7,9 +7,37 @@ using Real = System.Single;
#endif
using FlaxEngine;
using FlaxEditor.CustomEditors.Dedicated;
using FlaxEditor.CustomEditors;
using FlaxEditor.Scripting;
namespace FlaxEditor.SceneGraph.Actors
{
/// <summary>
/// Dedicated custom editor for BoxCollider objects.
/// </summary>
[CustomEditor(typeof(BoxCollider)), DefaultEditor]
public class BoxColliderEditor : ActorEditor
{
/// <inheritdoc />
public override void Initialize(LayoutElementsContainer layout)
{
base.Initialize(layout);
layout.Space(20f);
layout.Button("Resize to Fit", Editor.Instance.CodeDocs.GetTooltip(new ScriptMemberInfo(typeof(BoxCollider).GetMethod("AutoResize")))).Button.Clicked += OnResizeClicked;
}
private void OnResizeClicked()
{
foreach (var value in Values)
{
if (value is BoxCollider collider)
collider.AutoResize();
}
}
}
/// <summary>
/// Scene tree node for <see cref="BoxCollider"/> actor type.
/// </summary>
@@ -37,5 +65,13 @@ namespace FlaxEditor.SceneGraph.Actors
return base.RayCastSelf(ref ray, out distance, out normal);
}
/// <inheritdoc />
public override void PostSpawn()
{
base.PostSpawn();
((BoxCollider)Actor).AutoResize();
}
}
}

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@@ -2,6 +2,7 @@
#include "BoxCollider.h"
#include "Engine/Physics/PhysicsBackend.h"
#include "Engine/Level/Scene/Scene.h"
BoxCollider::BoxCollider(const SpawnParams& params)
: Collider(params)
@@ -19,6 +20,32 @@ void BoxCollider::SetSize(const Float3& value)
UpdateBounds();
}
void BoxCollider::AutoResize()
{
Actor* parent = GetParent();
if (Cast<Scene>(parent))
return;
// Get bounds of all siblings (excluding itself)
const Vector3 parentScale = parent->GetScale();
if (parentScale.IsAnyZero())
return; // Avoid division by zero
BoundingBox parentBox = parent->GetBox();
for (const Actor* sibling : parent->Children)
{
if (sibling != this)
BoundingBox::Merge(parentBox, sibling->GetBoxWithChildren(), parentBox);
}
const Vector3 parentSize = parentBox.GetSize();
const Vector3 parentCenter = parentBox.GetCenter() - parent->GetPosition();
// Update bounds
SetLocalPosition(Vector3::Zero);
SetSize(parentSize / parentScale);
SetCenter(parentCenter / parentScale);
SetOrientation(GetOrientation() * Quaternion::Invert(GetOrientation()));
}
#if USE_EDITOR
#include "Engine/Debug/DebugDraw.h"

View File

@@ -43,6 +43,11 @@ public:
return _bounds;
}
/// <summary>
/// Resizes the collider based on the bounds of it's parent to contain it whole (including any siblings).
/// </summary>
API_FUNCTION() void AutoResize();
public:
// [Collider]
#if USE_EDITOR