Optimize SSAO rendering with depth bounds and half-res depth buffer

This commit is contained in:
Wojtek Figat
2026-01-20 00:22:27 +01:00
parent 877d57681d
commit 192d3d1a8e
8 changed files with 60 additions and 26 deletions

View File

@@ -22,6 +22,7 @@ void AmbientOcclusionSettings::BlendWith(AmbientOcclusionSettings& other, float
BLEND_FLOAT(Radius);
BLEND_FLOAT(FadeOutDistance);
BLEND_FLOAT(FadeDistance);
BLEND_ENUM(DepthResolution);
}
void GlobalIlluminationSettings::BlendWith(GlobalIlluminationSettings& other, float weight)