Optimize SSAO rendering with depth bounds and half-res depth buffer
This commit is contained in:
@@ -22,6 +22,7 @@ void AmbientOcclusionSettings::BlendWith(AmbientOcclusionSettings& other, float
|
||||
BLEND_FLOAT(Radius);
|
||||
BLEND_FLOAT(FadeOutDistance);
|
||||
BLEND_FLOAT(FadeDistance);
|
||||
BLEND_ENUM(DepthResolution);
|
||||
}
|
||||
|
||||
void GlobalIlluminationSettings::BlendWith(GlobalIlluminationSettings& other, float weight)
|
||||
|
||||
Reference in New Issue
Block a user