diff --git a/Source/Editor/Utilities/ViewportIconsRenderer.cpp b/Source/Editor/Utilities/ViewportIconsRenderer.cpp index ccfa876bd..1f721d289 100644 --- a/Source/Editor/Utilities/ViewportIconsRenderer.cpp +++ b/Source/Editor/Utilities/ViewportIconsRenderer.cpp @@ -68,10 +68,10 @@ float ViewportIconsRenderer::Scale = 1.0f; void ViewportIconsRenderer::GetBounds(const Vector3& position, const Vector3& viewPosition, BoundingSphere& bounds) { - constexpr float minSize = 7.0f; - constexpr float maxSize = 30.0f; + constexpr Real minSize = 7.0; + constexpr Real maxSize = 30.0; Real scale = Math::Square(Vector3::Distance(position, viewPosition) / 1000.0f); - Real radius = minSize + Math::Min(scale, 1.0f) * (maxSize - minSize); + Real radius = minSize + Math::Min(scale, 1.0f) * (maxSize - minSize); bounds = BoundingSphere(position, radius * Scale); } @@ -182,7 +182,7 @@ void ViewportIconsRendererService::DrawIcons(RenderContext& renderContext, Scene if (draw.Buffer) { // Create world matrix - Matrix::Scaling(sphere.Radius * 2.0f, m2); + Matrix::Scaling((float)sphere.Radius * 2.0f, m2); Matrix::RotationY(PI, world); Matrix::Multiply(m2, world, m1); Matrix::Billboard(sphere.Center, view.Position, Vector3::Up, view.Direction, m2); @@ -210,7 +210,7 @@ void ViewportIconsRendererService::DrawIcons(RenderContext& renderContext, Actor if (frustum.Intersects(sphere) && ActorTypeToIconType.TryGet(actor->GetTypeHandle(), iconType)) { // Create world matrix - Matrix::Scaling(sphere.Radius * 2.0f, m2); + Matrix::Scaling((float)sphere.Radius * 2.0f, m2); Matrix::RotationY(PI, world); Matrix::Multiply(m2, world, m1); Matrix::Billboard(sphere.Center, view.Position, Vector3::Up, view.Direction, m2);