Add storing shader asset includes paths in compact format for portability
This commit is contained in:
@@ -327,6 +327,18 @@ public:
|
|||||||
bool operator!=(const String& other) const;
|
bool operator!=(const String& other) const;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
using StringViewBase::StartsWith;
|
||||||
|
FORCE_INLINE bool StartsWith(const StringView& prefix, StringSearchCase searchCase = StringSearchCase::IgnoreCase) const
|
||||||
|
{
|
||||||
|
return StringViewBase::StartsWith(prefix, searchCase);
|
||||||
|
}
|
||||||
|
|
||||||
|
using StringViewBase::EndsWith;
|
||||||
|
FORCE_INLINE bool EndsWith(const StringView& suffix, StringSearchCase searchCase = StringSearchCase::IgnoreCase) const
|
||||||
|
{
|
||||||
|
return StringViewBase::EndsWith(suffix, searchCase);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets the left most given number of characters.
|
/// Gets the left most given number of characters.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -511,6 +523,18 @@ public:
|
|||||||
bool operator!=(const StringAnsi& other) const;
|
bool operator!=(const StringAnsi& other) const;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
using StringViewBase::StartsWith;
|
||||||
|
FORCE_INLINE bool StartsWith(const StringAnsiView& prefix, StringSearchCase searchCase = StringSearchCase::IgnoreCase) const
|
||||||
|
{
|
||||||
|
return StringViewBase::StartsWith(prefix, searchCase);
|
||||||
|
}
|
||||||
|
|
||||||
|
using StringViewBase::EndsWith;
|
||||||
|
FORCE_INLINE bool EndsWith(const StringAnsiView& suffix, StringSearchCase searchCase = StringSearchCase::IgnoreCase) const
|
||||||
|
{
|
||||||
|
return StringViewBase::EndsWith(suffix, searchCase);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Retrieves substring created from characters starting from startIndex to the String end.
|
/// Retrieves substring created from characters starting from startIndex to the String end.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
#if COMPILE_WITH_SHADER_COMPILER
|
#if COMPILE_WITH_SHADER_COMPILER
|
||||||
|
|
||||||
#include "ShaderCompiler.h"
|
#include "ShaderCompiler.h"
|
||||||
|
#include "ShadersCompilation.h"
|
||||||
#include "Engine/Core/Log.h"
|
#include "Engine/Core/Log.h"
|
||||||
#include "Engine/Core/Collections/Dictionary.h"
|
#include "Engine/Core/Collections/Dictionary.h"
|
||||||
#include "Engine/Engine/Globals.h"
|
#include "Engine/Engine/Globals.h"
|
||||||
@@ -14,10 +15,6 @@
|
|||||||
#include "Engine/Profiler/ProfilerCPU.h"
|
#include "Engine/Profiler/ProfilerCPU.h"
|
||||||
#include "Engine/Serialization/MemoryWriteStream.h"
|
#include "Engine/Serialization/MemoryWriteStream.h"
|
||||||
#include "Engine/Utilities/StringConverter.h"
|
#include "Engine/Utilities/StringConverter.h"
|
||||||
#if USE_EDITOR
|
|
||||||
#include "Editor/Editor.h"
|
|
||||||
#include "Editor/ProjectInfo.h"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
namespace IncludedFiles
|
namespace IncludedFiles
|
||||||
{
|
{
|
||||||
@@ -30,31 +27,6 @@ namespace IncludedFiles
|
|||||||
|
|
||||||
CriticalSection Locker;
|
CriticalSection Locker;
|
||||||
Dictionary<String, File*> Files;
|
Dictionary<String, File*> Files;
|
||||||
|
|
||||||
#if USE_EDITOR
|
|
||||||
bool FindProject(const ProjectInfo* project, HashSet<const ProjectInfo*>& projects, const StringView& projectName, String& path)
|
|
||||||
{
|
|
||||||
if (!project || projects.Contains(project))
|
|
||||||
return false;
|
|
||||||
projects.Add(project);
|
|
||||||
|
|
||||||
// Check the project name
|
|
||||||
if (project->Name == projectName)
|
|
||||||
{
|
|
||||||
path = project->ProjectFolderPath;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Initialize referenced projects
|
|
||||||
for (const auto& reference : project->References)
|
|
||||||
{
|
|
||||||
if (reference.Project && FindProject(reference.Project, projects, projectName, path))
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ShaderCompiler::Compile(ShaderCompilationContext* context)
|
bool ShaderCompiler::Compile(ShaderCompilationContext* context)
|
||||||
@@ -124,7 +96,8 @@ bool ShaderCompiler::Compile(ShaderCompilationContext* context)
|
|||||||
output->WriteInt32(context->Includes.Count());
|
output->WriteInt32(context->Includes.Count());
|
||||||
for (auto& include : context->Includes)
|
for (auto& include : context->Includes)
|
||||||
{
|
{
|
||||||
output->WriteString(include.Item, 11);
|
String compactPath = ShadersCompilation::CompactShaderPath(include.Item);
|
||||||
|
output->WriteString(compactPath, 11);
|
||||||
const auto date = FileSystem::GetFileLastEditTime(include.Item);
|
const auto date = FileSystem::GetFileLastEditTime(include.Item);
|
||||||
output->Write(date);
|
output->Write(date);
|
||||||
}
|
}
|
||||||
@@ -138,75 +111,17 @@ bool ShaderCompiler::GetIncludedFileSource(ShaderCompilationContext* context, co
|
|||||||
source = nullptr;
|
source = nullptr;
|
||||||
sourceLength = 0;
|
sourceLength = 0;
|
||||||
|
|
||||||
// Skip to the last root start './' but preserve the leading one
|
// Get actual file path
|
||||||
const int32 includedFileLength = StringUtils::Length(includedFile);
|
const String includedFileName(includedFile);
|
||||||
for (int32 i = includedFileLength - 2; i >= 2; i--)
|
String path = ShadersCompilation::ResolveShaderPath(includedFileName);
|
||||||
|
if (!FileSystem::FileExists(path))
|
||||||
{
|
{
|
||||||
if (StringUtils::Compare(includedFile + i, "./", 2) == 0)
|
LOG(Error, "Unknown shader source file '{0}' included in '{1}'.{2}", includedFileName, String(sourceFile), String::Empty);
|
||||||
{
|
return true;
|
||||||
includedFile = includedFile + i;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ScopeLock lock(IncludedFiles::Locker);
|
ScopeLock lock(IncludedFiles::Locker);
|
||||||
|
|
||||||
// Find the included file path
|
|
||||||
String path;
|
|
||||||
#if USE_EDITOR
|
|
||||||
if (StringUtils::Compare(includedFile, "./", 2) == 0)
|
|
||||||
{
|
|
||||||
int32 projectNameEnd = -1;
|
|
||||||
for (int32 i = 2; i < includedFileLength; i++)
|
|
||||||
{
|
|
||||||
if (includedFile[i] == '/')
|
|
||||||
{
|
|
||||||
projectNameEnd = i;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (projectNameEnd == -1)
|
|
||||||
{
|
|
||||||
LOG(Error, "Unknown shader source file '{0}' included in '{1}'.{2}", String(includedFile), String(sourceFile), TEXT("Missing project name after root path."));
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
const StringAsUTF16<120> projectName(includedFile + 2, projectNameEnd - 2);
|
|
||||||
if (StringUtils::Compare(projectName.Get(), TEXT("FlaxPlatforms")) == 0)
|
|
||||||
{
|
|
||||||
// Hard-coded redirect to platform-specific includes
|
|
||||||
path /= Globals::StartupFolder / TEXT("Source/Platforms");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
HashSet<const ProjectInfo*> projects;
|
|
||||||
if (!IncludedFiles::FindProject(Editor::Project, projects, StringView(projectName.Get(), projectNameEnd - 2), path))
|
|
||||||
{
|
|
||||||
LOG(Error, "Unknown shader source file '{0}' included in '{1}'.{2}", String(includedFile), String(sourceFile), TEXT("Failed to find the project of the given name."));
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
path /= TEXT("Source/Shaders/");
|
|
||||||
}
|
|
||||||
const StringAsUTF16<250> localPath(includedFile + projectNameEnd + 1, includedFileLength - projectNameEnd - 1);
|
|
||||||
path /= localPath.Get();
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
if (StringUtils::Compare(includedFile, "./Flax/", 7) == 0)
|
|
||||||
{
|
|
||||||
// Engine project relative shader path
|
|
||||||
const auto includedFileStr = String(includedFile + 6);
|
|
||||||
path = Globals::StartupFolder / TEXT("Source/Shaders") / includedFileStr;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
else if (FileSystem::FileExists(path = String(includedFile)))
|
|
||||||
{
|
|
||||||
// Absolute shader path
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
LOG(Error, "Unknown shader source file '{0}' included in '{1}'.{2}", String(includedFile), String(sourceFile), String::Empty);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Try to reuse file
|
// Try to reuse file
|
||||||
IncludedFiles::File* result = nullptr;
|
IncludedFiles::File* result = nullptr;
|
||||||
if (!IncludedFiles::Files.TryGet(path, result) || FileSystem::GetFileLastEditTime(path) > result->LastEditTime)
|
if (!IncludedFiles::Files.TryGet(path, result) || FileSystem::GetFileLastEditTime(path) > result->LastEditTime)
|
||||||
|
|||||||
@@ -33,7 +33,6 @@
|
|||||||
#include "Editor/Editor.h"
|
#include "Editor/Editor.h"
|
||||||
#include "Editor/ProjectInfo.h"
|
#include "Editor/ProjectInfo.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if COMPILE_WITH_D3D_SHADER_COMPILER
|
#if COMPILE_WITH_D3D_SHADER_COMPILER
|
||||||
#include "DirectX/ShaderCompilerD3D.h"
|
#include "DirectX/ShaderCompilerD3D.h"
|
||||||
#endif
|
#endif
|
||||||
@@ -55,6 +54,49 @@ namespace ShadersCompilationImpl
|
|||||||
CriticalSection Locker;
|
CriticalSection Locker;
|
||||||
Array<ShaderCompiler*> Compilers;
|
Array<ShaderCompiler*> Compilers;
|
||||||
Array<ShaderCompiler*> ReadyCompilers;
|
Array<ShaderCompiler*> ReadyCompilers;
|
||||||
|
|
||||||
|
#if USE_EDITOR
|
||||||
|
const ProjectInfo* FindProjectByName(const ProjectInfo* project, HashSet<const ProjectInfo*>& projects, const StringView& projectName)
|
||||||
|
{
|
||||||
|
if (!project || projects.Contains(project))
|
||||||
|
return nullptr;
|
||||||
|
projects.Add(project);
|
||||||
|
|
||||||
|
// Check the project name
|
||||||
|
if (project->Name == projectName)
|
||||||
|
return project;
|
||||||
|
|
||||||
|
// Search referenced projects
|
||||||
|
for (const auto& reference : project->References)
|
||||||
|
{
|
||||||
|
const ProjectInfo* result = FindProjectByName(reference.Project, projects, projectName);
|
||||||
|
if (result)
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
const ProjectInfo* FindProjectByPath(const ProjectInfo* project, HashSet<const ProjectInfo*>& projects, const StringView& projectPath)
|
||||||
|
{
|
||||||
|
if (!project || projects.Contains(project))
|
||||||
|
return nullptr;
|
||||||
|
projects.Add(project);
|
||||||
|
|
||||||
|
// Search referenced projects (depth first to handle plugin projects first)
|
||||||
|
for (const auto& reference : project->References)
|
||||||
|
{
|
||||||
|
const ProjectInfo* result = FindProjectByPath(reference.Project, projects, projectPath);
|
||||||
|
if (result)
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check the project path
|
||||||
|
if (projectPath.StartsWith(project->ProjectFolderPath))
|
||||||
|
return project;
|
||||||
|
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
using namespace ShadersCompilationImpl;
|
using namespace ShadersCompilationImpl;
|
||||||
@@ -361,11 +403,89 @@ void ShadersCompilation::ExtractShaderIncludes(byte* shaderCache, int32 shaderCa
|
|||||||
{
|
{
|
||||||
String& include = includes.AddOne();
|
String& include = includes.AddOne();
|
||||||
stream.ReadString(&include, 11);
|
stream.ReadString(&include, 11);
|
||||||
|
include = ShadersCompilation::ResolveShaderPath(include);
|
||||||
DateTime lastEditTime;
|
DateTime lastEditTime;
|
||||||
stream.Read(lastEditTime);
|
stream.Read(lastEditTime);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
String ShadersCompilation::ResolveShaderPath(StringView path)
|
||||||
|
{
|
||||||
|
// Skip to the last root start './' but preserve the leading one
|
||||||
|
for (int32 i = path.Length() - 2; i >= 2; i--)
|
||||||
|
{
|
||||||
|
if (StringUtils::Compare(path.Get() + i, TEXT("./"), 2) == 0)
|
||||||
|
{
|
||||||
|
path = path.Substring(i);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Find the included file path
|
||||||
|
String result;
|
||||||
|
#if USE_EDITOR
|
||||||
|
if (path.StartsWith(StringView(TEXT("./"), 2)))
|
||||||
|
{
|
||||||
|
int32 projectNameEnd = -1;
|
||||||
|
for (int32 i = 2; i < path.Length(); i++)
|
||||||
|
{
|
||||||
|
if (path[i] == '/')
|
||||||
|
{
|
||||||
|
projectNameEnd = i;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (projectNameEnd == -1)
|
||||||
|
return String::Empty; // Invalid project path
|
||||||
|
StringView projectName = path.Substring(2, projectNameEnd - 2);
|
||||||
|
if (projectName.StartsWith(StringView(TEXT("FlaxPlatforms"))))
|
||||||
|
{
|
||||||
|
// Hard-coded redirect to platform-specific includes
|
||||||
|
result = Globals::StartupFolder / TEXT("Source/Platforms");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
HashSet<const ProjectInfo*> projects;
|
||||||
|
const ProjectInfo* project = FindProjectByName(Editor::Project, projects, StringView(projectName.Get(), projectNameEnd - 2));
|
||||||
|
if (project)
|
||||||
|
result = project->ProjectFolderPath / TEXT("/Source/Shaders/");
|
||||||
|
else
|
||||||
|
return String::Empty;
|
||||||
|
}
|
||||||
|
result /= path.Substring(projectNameEnd + 1);
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
if (path.StartsWith(StringView(TEXT("./Flax/"), 7)))
|
||||||
|
{
|
||||||
|
// Engine project relative shader path
|
||||||
|
result = Globals::StartupFolder / TEXT("Source/Shaders") / path.Substring(6);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Absolute shader path
|
||||||
|
result = path;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
String ShadersCompilation::CompactShaderPath(StringView path)
|
||||||
|
{
|
||||||
|
#if USE_EDITOR
|
||||||
|
// Try to use file path relative to the project shader sources folder
|
||||||
|
HashSet<const ProjectInfo*> projects;
|
||||||
|
const ProjectInfo* project = FindProjectByPath(Editor::Project, projects, path);
|
||||||
|
if (project)
|
||||||
|
{
|
||||||
|
String projectSourcesPath = project->ProjectFolderPath / TEXT("/Source/Shaders/");
|
||||||
|
if (path.StartsWith(projectSourcesPath))
|
||||||
|
return String::Format(TEXT("./{}/{}"), project->Name, path.Substring(projectSourcesPath.Length()));
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
return String(path);
|
||||||
|
}
|
||||||
|
|
||||||
#if USE_EDITOR
|
#if USE_EDITOR
|
||||||
|
|
||||||
namespace
|
namespace
|
||||||
|
|||||||
@@ -14,7 +14,6 @@ class Asset;
|
|||||||
class FLAXENGINE_API ShadersCompilation
|
class FLAXENGINE_API ShadersCompilation
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Compiles the shader.
|
/// Compiles the shader.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -43,6 +42,11 @@ public:
|
|||||||
/// <param name="includes">The output included.</param>
|
/// <param name="includes">The output included.</param>
|
||||||
static void ExtractShaderIncludes(byte* shaderCache, int32 shaderCacheLength, Array<String>& includes);
|
static void ExtractShaderIncludes(byte* shaderCache, int32 shaderCacheLength, Array<String>& includes);
|
||||||
|
|
||||||
|
// Resolves shader path name into absolute file path. Resolves './<ProjectName>/ShaderFile.hlsl' cases into a full path.
|
||||||
|
static String ResolveShaderPath(StringView path);
|
||||||
|
// Compacts the full shader file path into portable format with project name prefix such as './<ProjectName>/ShaderFile.hlsl'.
|
||||||
|
static String CompactShaderPath(StringView path);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
static ShaderCompiler* CreateCompiler(ShaderProfile profile);
|
static ShaderCompiler* CreateCompiler(ShaderProfile profile);
|
||||||
|
|||||||
Reference in New Issue
Block a user