Merge branch 'sceneanim_null_check_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sceneanim_null_check_fix
This commit is contained in:
@@ -69,7 +69,7 @@ namespace FlaxEditor.Windows.Assets
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[EditorDisplay("General"), Tooltip("The base material used to override it's properties")]
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public MaterialBase BaseMaterial
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{
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get => Window?.Asset?.BaseMaterial;
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get => Window?.Asset != null ? Window?.Asset.BaseMaterial : null;
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set
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{
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var asset = Window?.Asset;
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@@ -101,10 +101,12 @@ namespace FlaxEditor.Windows.Assets
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[HideInEditor]
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public object[] Values
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{
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get => Window?.Asset?.Parameters.Select(x => x.Value).ToArray();
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get => Window?.Asset != null ? Window?.Asset.Parameters.Select(x => x.Value).ToArray() : null;
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set
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{
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var parameters = Window?.Asset?.Parameters;
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if (Window?.Asset == null)
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return;
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var parameters = Window?.Asset.Parameters;
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if (value != null && parameters != null)
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{
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if (value.Length != parameters.Length)
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@@ -131,9 +133,11 @@ namespace FlaxEditor.Windows.Assets
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[HideInEditor]
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public FlaxEngine.Object[] ValuesRef
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{
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get => Window?.Asset?.Parameters.Select(x => x.Value as FlaxEngine.Object).ToArray();
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get => Window?.Asset != null ? Window?.Asset.Parameters.Select(x => x.Value as FlaxEngine.Object).ToArray() : null;
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set
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{
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if (Window?.Asset == null)
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return;
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var parameters = Window?.Asset?.Parameters;
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if (value != null && parameters != null)
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{
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@@ -293,7 +297,7 @@ namespace FlaxEditor.Windows.Assets
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var p = (MaterialParameter)e.Tag;
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// Try to get default value (from the base material)
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var pBase = baseMaterial?.GetParameter(p.Name);
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var pBase = baseMaterial != null ? baseMaterial.GetParameter(p.Name) : null;
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if (pBase != null && pBase.ParameterType == p.ParameterType)
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{
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valueContainer.SetDefaultValue(pBase.Value);
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@@ -134,7 +134,7 @@ namespace FlaxEditor.Windows.Assets
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if (Window._skipEffectsGuiEvents)
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return;
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Window._isolateIndex = mesh?.MaterialSlotIndex ?? -1;
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Window._isolateIndex = mesh != null ? mesh.MaterialSlotIndex : -1;
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Window.UpdateEffectsOnAsset();
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UpdateEffectsOnUI();
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}
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@@ -144,7 +144,7 @@ namespace FlaxEditor.Windows.Assets
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if (Window._skipEffectsGuiEvents)
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return;
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Window._highlightIndex = mesh?.MaterialSlotIndex ?? -1;
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Window._highlightIndex = mesh != null ? mesh.MaterialSlotIndex : -1;
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Window.UpdateEffectsOnAsset();
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UpdateEffectsOnUI();
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}
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@@ -326,7 +326,7 @@ namespace FlaxEditor.Windows.Assets
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[EditorOrder(10), EditorDisplay("Materials", EditorDisplayAttribute.InlineStyle)]
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public MaterialSlot[] MaterialSlots
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{
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get => Asset?.MaterialSlots;
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get => Asset != null ? Asset.MaterialSlots : null;
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set
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{
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if (Asset != null)
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@@ -187,7 +187,7 @@ namespace FlaxEditor.Windows.Assets
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base.Initialize(layout);
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var emitterTrack = Values[0] as EmitterTrackProxy;
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if (emitterTrack?._effect?.Parameters == null)
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if (emitterTrack?._effect == null || emitterTrack?._effect.Parameters == null)
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return;
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var group = layout.Group("Parameters");
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@@ -792,7 +792,7 @@ namespace FlaxEditor.Windows.Assets
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{
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if (_previewButton.Checked)
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return;
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_previewPlayerPicker.Value = _timeline.Player;
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_previewPlayerPicker.Value = _timeline.Player != null ? _timeline.Player : null;
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_cachedPlayerId = _timeline.Player?.ID ?? Guid.Empty;
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}
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@@ -821,7 +821,7 @@ namespace FlaxEditor.Windows.Assets
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if (_timeline.IsModified)
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{
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var time = _timeline.CurrentTime;
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var isPlaying = _previewPlayer?.IsPlaying ?? false;
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var isPlaying = _previewPlayer != null ? _previewPlayer.IsPlaying : false;
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_timeline.Save(_asset);
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if (_previewButton.Checked && _previewPlayer != null)
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{
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@@ -151,7 +151,7 @@ namespace FlaxEditor.Windows.Assets
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if (Window._skipEffectsGuiEvents)
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return;
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Window._isolateIndex = mesh?.MaterialSlotIndex ?? -1;
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Window._isolateIndex = mesh != null ? mesh.MaterialSlotIndex : -1;
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Window.UpdateEffectsOnAsset();
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UpdateEffectsOnUI();
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}
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@@ -165,7 +165,7 @@ namespace FlaxEditor.Windows.Assets
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if (Window._skipEffectsGuiEvents)
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return;
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Window._highlightIndex = mesh?.MaterialSlotIndex ?? -1;
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Window._highlightIndex = mesh != null ? mesh.MaterialSlotIndex : -1;
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Window.UpdateEffectsOnAsset();
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UpdateEffectsOnUI();
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}
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@@ -415,7 +415,7 @@ namespace FlaxEditor.Windows.Assets
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[EditorOrder(10), EditorDisplay("Materials", EditorDisplayAttribute.InlineStyle)]
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public MaterialSlot[] MaterialSlots
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{
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get => Asset?.MaterialSlots;
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get => Asset != null ? Asset.MaterialSlots : null;
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set
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{
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if (Asset != null)
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