From 19bb7c2293e34d3278c0daaae77e0670f27eba4f Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Tue, 18 May 2021 21:45:41 +0200 Subject: [PATCH] Fix typo --- Source/Engine/Graphics/Graphics.Build.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Source/Engine/Graphics/Graphics.Build.cs b/Source/Engine/Graphics/Graphics.Build.cs index 82e279360..8b87ed874 100644 --- a/Source/Engine/Graphics/Graphics.Build.cs +++ b/Source/Engine/Graphics/Graphics.Build.cs @@ -32,8 +32,8 @@ public abstract class GraphicsDeviceBaseModule : EngineModule /// public class Graphics : EngineModule { - private static bool _lodMissingVulkanSDK; - private static bool _lodMissingWindowsSDK; + private static bool _logMissingVulkanSDK; + private static bool _logMissingWindowsSDK; /// public override void Setup(BuildOptions options) @@ -48,12 +48,12 @@ public class Graphics : EngineModule if (VulkanSdk.Instance.IsValid) options.PrivateDependencies.Add("GraphicsDeviceVulkan"); else - Log.WarningOnce("Building for Windows without Vulkan rendering backend (Vulkan SDK is missing)", ref _lodMissingVulkanSDK); + Log.WarningOnce("Building for Windows without Vulkan rendering backend (Vulkan SDK is missing)", ref _logMissingVulkanSDK); var windowsToolchain = options.Toolchain as Flax.Build.Platforms.WindowsToolchain; if (windowsToolchain != null && windowsToolchain.SDK != Flax.Build.Platforms.WindowsPlatformSDK.v8_1) options.PrivateDependencies.Add("GraphicsDeviceDX12"); else - Log.WarningOnce("Building for Windows without DirectX 12 rendering backend (Windows 10 SDK is required)", ref _lodMissingWindowsSDK); + Log.WarningOnce("Building for Windows without DirectX 12 rendering backend (Windows 10 SDK is required)", ref _logMissingWindowsSDK); break; case TargetPlatform.XboxOne: case TargetPlatform.UWP: @@ -67,7 +67,7 @@ public class Graphics : EngineModule if (VulkanSdk.Instance.IsValid) options.PrivateDependencies.Add("GraphicsDeviceVulkan"); else - Log.WarningOnce("Building for Linux without Vulkan rendering backend (Vulkan SDK is missing)", ref _lodMissingVulkanSDK); + Log.WarningOnce("Building for Linux without Vulkan rendering backend (Vulkan SDK is missing)", ref _logMissingVulkanSDK); break; case TargetPlatform.PS4: options.PrivateDependencies.Add("GraphicsDevicePS4");