Merge branch 'AnimationArchetypeFix' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-AnimationArchetypeFix
This commit is contained in:
@@ -872,7 +872,7 @@ namespace FlaxEditor.Surface.Archetypes
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Title = "Get Node Transform (model space)",
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Description = "Samples the skeleton node transformation (in model space)",
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Flags = NodeFlags.AnimGraph,
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Size = new Vector2(250, 40),
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Size = new Vector2(324, 40),
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DefaultValues = new object[]
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{
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string.Empty,
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@@ -882,7 +882,8 @@ namespace FlaxEditor.Surface.Archetypes
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NodeElementArchetype.Factory.Input(0, string.Empty, true, typeof(void), 0),
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NodeElementArchetype.Factory.SkeletonNodeNameSelect(40, Surface.Constants.LayoutOffsetY * 1, 120, 0),
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NodeElementArchetype.Factory.Text(0, Surface.Constants.LayoutOffsetY * 1, "Node:"),
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NodeElementArchetype.Factory.Output(0, "Transform", typeof(Transform), 1),
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NodeElementArchetype.Factory.Output(0, string.Empty, typeof(void), 0),
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NodeElementArchetype.Factory.Output(1, "Transform", typeof(Transform), 1),
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}
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},
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new NodeArchetype
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@@ -913,7 +914,7 @@ namespace FlaxEditor.Surface.Archetypes
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Title = "Get Node Transform (local space)",
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Description = "Samples the skeleton node transformation (in local space)",
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Flags = NodeFlags.AnimGraph,
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Size = new Vector2(250, 40),
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Size = new Vector2(316, 40),
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DefaultValues = new object[]
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{
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string.Empty,
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@@ -923,7 +924,8 @@ namespace FlaxEditor.Surface.Archetypes
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NodeElementArchetype.Factory.Input(0, string.Empty, true, typeof(void), 0),
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NodeElementArchetype.Factory.SkeletonNodeNameSelect(40, Surface.Constants.LayoutOffsetY * 1, 120, 0),
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NodeElementArchetype.Factory.Text(0, Surface.Constants.LayoutOffsetY * 1, "Node:"),
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NodeElementArchetype.Factory.Output(0, "Transform", typeof(Transform), 1),
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NodeElementArchetype.Factory.Output(0, string.Empty, typeof(void), 0),
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NodeElementArchetype.Factory.Output(1, "Transform", typeof(Transform), 1),
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}
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},
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new NodeArchetype
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