diff --git a/Source/Editor/Windows/ToolboxWindow.cs b/Source/Editor/Windows/ToolboxWindow.cs index 81f7b94d4..43b935557 100644 --- a/Source/Editor/Windows/ToolboxWindow.cs +++ b/Source/Editor/Windows/ToolboxWindow.cs @@ -2,6 +2,7 @@ using System; using System.Collections.Generic; +using FlaxEditor.GUI.ContextMenu; using FlaxEditor.GUI.Input; using FlaxEditor.GUI.Tabs; using FlaxEditor.GUI.Tree; @@ -98,10 +99,20 @@ namespace FlaxEditor.Windows } } + private enum SearchFilter + { + Ui = 1, + Actors = 2, + Models = 4, + } + private TextBox _searchBox; private ContainerControl _groupSearch; private Tabs _actorGroups; private ContainerControl groupPrimitives; + private Button _viewDropdown; + + private int _searchTypeShowMask = (int)SearchFilter.Ui | (int)SearchFilter.Actors | (int)SearchFilter.Models; /// /// The editor instance. @@ -127,16 +138,23 @@ namespace FlaxEditor.Windows UseScroll = true, AnchorPreset = AnchorPresets.StretchAll, Offsets = Margin.Zero, - TabsSize = new Float2(120, 32), + TabsSize = new Float2(90, 32), Parent = this, }; _groupSearch = CreateGroupWithList(_actorGroups, "Search", 26); - _searchBox = new SearchBox + + _viewDropdown = new Button(2, 2, 45.0f, TextBoxBase.DefaultHeight) + { + TooltipText = "Change search filter options", + Text = "Filters", + Parent = _groupSearch.Parent.Parent, + }; + _viewDropdown.Clicked += OnViewButtonClicked; + + _searchBox = new SearchBox(false, _viewDropdown.Right + 2, 2, _groupSearch.Width - _viewDropdown.Right - 4) { - AnchorPreset = AnchorPresets.HorizontalStretchTop, Parent = _groupSearch.Parent.Parent, - Bounds = new Rectangle(4, 4, _actorGroups.Width - 8, 18), }; _searchBox.TextChanged += OnSearchBoxTextChanged; @@ -145,6 +163,42 @@ namespace FlaxEditor.Windows _actorGroups.SelectedTabIndex = 1; } + private void OnViewButtonClicked() + { + var menu = new ContextMenu(); + + var infoLogButton = menu.AddButton("Ui"); + infoLogButton.AutoCheck = true; + infoLogButton.Checked = (_searchTypeShowMask & (int)SearchFilter.Ui) != 0; + infoLogButton.Clicked += () => ToggleSearchFilter(SearchFilter.Ui); + + var warningLogButton = menu.AddButton("Actors"); + warningLogButton.AutoCheck = true; + warningLogButton.Checked = (_searchTypeShowMask & (int)SearchFilter.Actors) != 0; + warningLogButton.Clicked += () => ToggleSearchFilter(SearchFilter.Actors); + + var errorLogButton = menu.AddButton("Models"); + errorLogButton.AutoCheck = true; + errorLogButton.Checked = (_searchTypeShowMask & (int)SearchFilter.Models) != 0; + errorLogButton.Clicked += () => ToggleSearchFilter(SearchFilter.Models); + + menu.Show(_viewDropdown.Parent, _viewDropdown.BottomLeft); + } + + private void ToggleSearchFilter(SearchFilter type) + { + _searchTypeShowMask ^= (int)type; + OnSearchBoxTextChanged(); + } + + /// + protected override void PerformLayoutBeforeChildren() + { + base.PerformLayoutBeforeChildren(); + + _searchBox.Width = _groupSearch.Width - _viewDropdown.Right - 4; + } + private void OnScriptsReload() { // Prevent any references to actor types from the game assemblies that will be reloaded @@ -213,7 +267,7 @@ namespace FlaxEditor.Windows { if (controlType.IsAbstract) continue; - _groupSearch.AddChild(CreateControlItem(Utilities.Utils.GetPropertyNameUI(controlType.Name), controlType)); + ActorToolboxAttribute attribute = null; foreach (var e in controlType.GetAttributes(false)) { @@ -312,51 +366,92 @@ namespace FlaxEditor.Windows _groupSearch.LockChildrenRecursive(); _groupSearch.DisposeChildren(); - foreach (var actorType in Editor.CodeEditing.Actors.Get()) + if (((int)SearchFilter.Actors & _searchTypeShowMask) != 0) { - ActorToolboxAttribute attribute = null; - foreach (var e in actorType.GetAttributes(false)) + foreach (var actorType in Editor.CodeEditing.Actors.Get()) { - if (e is ActorToolboxAttribute actorToolboxAttribute) + ActorToolboxAttribute attribute = null; + foreach (var e in actorType.GetAttributes(false)) { - attribute = actorToolboxAttribute; - break; + if (e is ActorToolboxAttribute actorToolboxAttribute) + { + attribute = actorToolboxAttribute; + break; + } } - } - var text = (attribute == null) ? actorType.Name : string.IsNullOrEmpty(attribute.Name) ? actorType.Name : attribute.Name; + var text = (attribute == null) ? actorType.Name : string.IsNullOrEmpty(attribute.Name) ? actorType.Name : attribute.Name; - // Display all actors on no search - if (string.IsNullOrEmpty(filterText)) - _groupSearch.AddChild(CreateActorItem(Utilities.Utils.GetPropertyNameUI(text), actorType)); - - if (!QueryFilterHelper.Match(filterText, text, out QueryFilterHelper.Range[] ranges)) - continue; - - var item = CreateActorItem(Utilities.Utils.GetPropertyNameUI(text), actorType); - SearchFilterHighlights(item, text, ranges); - } - - // Hack primitive models into the search results - foreach (var child in groupPrimitives.Children) - { - if (child is Item primitiveAssetItem) - { - var text = primitiveAssetItem.Text; + // Display all actors on no search + if (string.IsNullOrEmpty(filterText)) + _groupSearch.AddChild(CreateActorItem(Utilities.Utils.GetPropertyNameUI(text), actorType)); if (!QueryFilterHelper.Match(filterText, text, out QueryFilterHelper.Range[] ranges)) continue; - // Rebuild the path based on item name (it would be better to convert the drag data back to a string somehow) - string path = $"Primitives/{text}.flax"; - - var item = CreateEditorAssetItem(text, path); + var item = CreateActorItem(Utilities.Utils.GetPropertyNameUI(text), actorType); SearchFilterHighlights(item, text, ranges); } } + if (((int)SearchFilter.Models & _searchTypeShowMask) != 0) + { + // Hack primitive models into the search results + foreach (var child in groupPrimitives.Children) + { + if (child is Item primitiveAssetItem) + { + var text = primitiveAssetItem.Text; + + // Rebuild the path based on item name (it would be better to convert the drag data back to a string somehow) + string path = $"Primitives/{text}.flax"; + + // Display all primitives on no search + if (string.IsNullOrEmpty(filterText)) + _groupSearch.AddChild(CreateEditorAssetItem(text, path)); + + if (!QueryFilterHelper.Match(filterText, text, out QueryFilterHelper.Range[] ranges)) + continue; + + var item = CreateEditorAssetItem(text, path); + SearchFilterHighlights(item, text, ranges); + } + } + } + + if (((int)SearchFilter.Ui & _searchTypeShowMask) != 0) + { + foreach (var controlType in Editor.Instance.CodeEditing.Controls.Get()) + { + if (controlType.IsAbstract) + continue; + + ActorToolboxAttribute attribute = null; + foreach (var e in controlType.GetAttributes(false)) + { + if (e is ActorToolboxAttribute actorToolboxAttribute) + { + attribute = actorToolboxAttribute; + break; + } + } + + var text = (attribute == null) ? controlType.Name : string.IsNullOrEmpty(attribute.Name) ? controlType.Name : attribute.Name; + + // Display all controls on no search + if (string.IsNullOrEmpty(filterText)) + _groupSearch.AddChild(CreateControlItem(Utilities.Utils.GetPropertyNameUI(controlType.Name), controlType)); + + if (!QueryFilterHelper.Match(filterText, text, out QueryFilterHelper.Range[] ranges)) + continue; + + var item = CreateControlItem(Utilities.Utils.GetPropertyNameUI(controlType.Name), controlType); + SearchFilterHighlights(item, text, ranges); + } + } + if (string.IsNullOrEmpty(filterText)) - _groupSearch.SortChildren(); + _groupSearch.SortChildren(); _groupSearch.UnlockChildrenRecursive(); PerformLayout();