Optimize CPU particles drawing to support async
This commit is contained in:
@@ -449,8 +449,6 @@ RenderList::RenderList(const SpawnParams& params)
|
||||
: ScriptingObject(params)
|
||||
, Memory(4 * 1024 * 1024, RendererAllocation::Allocate, RendererAllocation::Free) // 4MB pages, use page pooling via RendererAllocation
|
||||
, DirectionalLights(4)
|
||||
, PointLights(32)
|
||||
, SpotLights(32)
|
||||
, SkyLights(4)
|
||||
, EnvironmentProbes(32)
|
||||
, Decals(64)
|
||||
|
||||
Reference in New Issue
Block a user