Optimize CPU particles drawing to support async
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@@ -341,12 +341,12 @@ public:
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/// <summary>
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/// Light pass members - point lights
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/// </summary>
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Array<RenderPointLightData> PointLights;
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RenderListBuffer<RenderPointLightData> PointLights;
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/// <summary>
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/// Light pass members - spot lights
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/// </summary>
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Array<RenderSpotLightData> SpotLights;
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RenderListBuffer<RenderSpotLightData> SpotLights;
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/// <summary>
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/// Light pass members - sky lights
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@@ -366,7 +366,7 @@ public:
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/// <summary>
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/// Local volumetric fog particles registered for the rendering.
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/// </summary>
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Array<DrawCall> VolumetricFogParticles;
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RenderListBuffer<DrawCall> VolumetricFogParticles;
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/// <summary>
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/// Sky/skybox renderer proxy to use (only one per frame)
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