Add Quad Overdraw debug view mode
This commit is contained in:
46
Source/Engine/Renderer/Editor/QuadOverdrawPass.h
Normal file
46
Source/Engine/Renderer/Editor/QuadOverdrawPass.h
Normal file
@@ -0,0 +1,46 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#if USE_EDITOR
|
||||
|
||||
#include "../RendererPass.h"
|
||||
|
||||
class GPUContext;
|
||||
class GPUTextureView;
|
||||
class GPUPipelineState;
|
||||
struct RenderContext;
|
||||
|
||||
/// <summary>
|
||||
/// Rendering geometry overdraw to visualize performance of pixels rendering in editor.
|
||||
/// </summary>
|
||||
class QuadOverdrawPass : public RendererPass<QuadOverdrawPass>
|
||||
{
|
||||
private:
|
||||
|
||||
AssetReference<Shader> _shader;
|
||||
GPUPipelineState* _ps = nullptr;
|
||||
|
||||
#if COMPILE_WITH_DEV_ENV
|
||||
void OnShaderReloading(Asset* obj)
|
||||
{
|
||||
_ps->ReleaseGPU();
|
||||
invalidateResources();
|
||||
}
|
||||
#endif
|
||||
|
||||
public:
|
||||
|
||||
void Render(RenderContext& renderContext, GPUContext* context, GPUTextureView* lightBuffer);
|
||||
|
||||
// [RendererPass]
|
||||
String ToString() const override;
|
||||
void Dispose() override;
|
||||
|
||||
protected:
|
||||
|
||||
// [RendererPass]
|
||||
bool setupResources() override;
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user